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RPG Crowdfunding News 039: LexOccultum, A Strange Box, Bedlam Hall, Mutant: Mechatron, Tales of the
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<blockquote data-quote="Boness" data-source="post: 7709439" data-attributes="member: 6873807"><p>Haha, he meant me.</p><p></p><p></p><p>In our other forums and threads I'm known as "Bones" But you're the original here (since 2005 by the looks of it)!</p><p></p><p></p><p>On the subject of <a href="https://www.kickstarter.com/projects/2006613790/song-of-swords-tabletop-roleplaying-game?ref=e61iwc" target="_blank">Song of Swords</a>: It's something that really focuses on risk vs reward choices being made. All of the mechanics and rules revolve around this. So if you're normally a D&D player and have always wanted to stab that Bulette in the eye instead of just swinging wildly, or shoot for the dragon's wings specifically instead of "<em>rollin' on a praye</em>r"... then this is the game for you to check out.</p><p></p><p></p><p>You get to chose where you attack your enemy, how much effort you're putting into it, and what kind of attack to make. It's sincerely a lot of fun. The biggest highlight to me is it makes combat--often something that "bogs down" long gaming sessions--a really enjoyable, edge-of-your-seat experience. I still remember whooping and hollering when a party member pulled a really risky attack that paid off. And honestly that thrill happens every combat. In a lot of games you hit "god-mode" so fast that challenges become a weird kind of escalation--Song of Swords remains challenging and fun no matter your character's power.</p><p></p><p></p><p>The setting is rich, and not something I can do justice with words. Historically inspired, dark, low fantasy. I'll just point out that there's an entire <a href="http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki" target="_blank">wiki devoted to it</a> and leave it at that. (There's also a <a href="http://www.songofswords.net/" target="_blank">website</a>)</p><p></p><p></p><p>Long story short: It uses a dice pool of d10's, and lets you play characters in ways many other systems restrict. So if you're into historical combat, added doses of realism in your gameplay, and most importantly you want your choices to matter from within combat and beyond, it's definitely something <a href="https://www.kickstarter.com/projects/2006613790/song-of-swords-tabletop-roleplaying-game?ref=e61iwc" target="_blank">you should check out</a>.</p><p><span style="color: #444444"><span style="font-family: 'Roboto'"></span></span></p><p><span style="color: #444444"><span style="font-family: 'Roboto'"></span></span></p><p>---</p><p></p><p>ALSO to be more on topic: if you're in a cyberpunk, awesome killer robot mood:' I think Mutant: Mechatron is a fantastic product that looks extremely promising. Worth scoping out as well. I immediately fell in love with the art--and if playing it feels like how it looks, sign me up.<span style="color: #444444"><span style="font-family: 'Roboto'"></span></span></p><p><span style="color: #444444"><span style="font-family: 'Roboto'"></span></span></p><p><span style="color: #444444"><span style="font-family: 'Roboto'"></span></span></p></blockquote><p></p>
[QUOTE="Boness, post: 7709439, member: 6873807"] Haha, he meant me. In our other forums and threads I'm known as "Bones" But you're the original here (since 2005 by the looks of it)! On the subject of [URL="https://www.kickstarter.com/projects/2006613790/song-of-swords-tabletop-roleplaying-game?ref=e61iwc"]Song of Swords[/URL]: It's something that really focuses on risk vs reward choices being made. All of the mechanics and rules revolve around this. So if you're normally a D&D player and have always wanted to stab that Bulette in the eye instead of just swinging wildly, or shoot for the dragon's wings specifically instead of "[I]rollin' on a praye[/I]r"... then this is the game for you to check out. You get to chose where you attack your enemy, how much effort you're putting into it, and what kind of attack to make. It's sincerely a lot of fun. The biggest highlight to me is it makes combat--often something that "bogs down" long gaming sessions--a really enjoyable, edge-of-your-seat experience. I still remember whooping and hollering when a party member pulled a really risky attack that paid off. And honestly that thrill happens every combat. In a lot of games you hit "god-mode" so fast that challenges become a weird kind of escalation--Song of Swords remains challenging and fun no matter your character's power. The setting is rich, and not something I can do justice with words. Historically inspired, dark, low fantasy. I'll just point out that there's an entire [URL="http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki"]wiki devoted to it[/URL] and leave it at that. (There's also a [URL="http://www.songofswords.net/"]website[/URL]) Long story short: It uses a dice pool of d10's, and lets you play characters in ways many other systems restrict. So if you're into historical combat, added doses of realism in your gameplay, and most importantly you want your choices to matter from within combat and beyond, it's definitely something [URL="https://www.kickstarter.com/projects/2006613790/song-of-swords-tabletop-roleplaying-game?ref=e61iwc"]you should check out[/URL]. [COLOR=#444444][FONT=Roboto] [/FONT][/COLOR] --- ALSO to be more on topic: if you're in a cyberpunk, awesome killer robot mood:' I think Mutant: Mechatron is a fantastic product that looks extremely promising. Worth scoping out as well. I immediately fell in love with the art--and if playing it feels like how it looks, sign me up.[COLOR=#444444][FONT=Roboto] [/FONT][/COLOR] [/QUOTE]
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