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RPG Crowdfunding News 052: The Lost Citadel, Ebonclad, The Chapel on the Cliffs, Tale of the Wizard’
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<blockquote data-quote="Mouseferatu" data-source="post: 7718529" data-attributes="member: 1288"><p>[MENTION=81852]Desh-Rae-Halra[/MENTION],</p><p></p><p>I'm certainly flattered you'd like me more involved. While it's true that I'm only writing a small portion of the sourcebook, I'm one of the people on the design team, and I was one of the three co-creators of the setting and co-writers of the authors' bible, which means I had a hand in designing the entire setting. (It's why I wrote my story in the anthology to be the first, and to deliberately introduce readers to many of the setting's basic concepts.) I promise, my fingerprints are all over this thing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>As far as what keeps the Dead from overrunning Redoubt, let me see if I can expand on that without stepping on CA's toes in terms of secrets.</p><p></p><p>The Dead that infest the world move in tides, unseen patterns. Some days, Redoubt is literally under siege by them; others, you can't see a single walking corpse from atop the walls. (Usually it's somewhere in between.)</p><p></p><p>The city's soldiers are focused on keeping Redoubt safe. The walls are tall, thick, always patrolled, and there are always <em>a lot</em> of soldiers ready to be called up at a second's notice. They've come up with numerous ways to keep track of the ebb and flow of the Dead. Some of the Foresters (the name for the rare, highly trained few who leave the city, usually on supply runs) sometimes travel almost suicidally far, in order to track the Dead. The city keeps flocks of crows who are released every day. As crows are carrion birds and fairly intelligent, it's often possible to tell if the Dead are massing--and what direction they're moving--by watching those flocks on the horizon.</p><p></p><p>Inside the city you have the Undertaking--a constantly running program of corpse collection and disposal. (My own short story from the anthology, which is available as a free sample, involves a Taker.) Where possible, those corpses are processed for materials; leather, bone for tool handles, etc. Where not possible, corpses are simply burned, or fed to the ghuls--anything to make sure that none of them are capable of rising. And the Takers are licensed to do whatever is necessary to ensure people's compliance with the Undertaking.</p><p></p><p>If an outbreak does occur within the walls, the Takers, the Watch, and others are trained to respond quickly, to contain, and then to eliminate the problem.</p><p></p><p>Basically, massive swathes of the city's entire governmental structure, its laws, and its traditions are focused entirely around protection and prevention of the Dead. It's not a perfect system--no system is--but it's worked so far.</p><p></p><p>The question is, is there more to it? Are there patterns in the behavior of the Dead, are there factors at work--either among the Dead or here among the living--of which most people of Redoubt remain unaware? And the answer, being that this is a dark fantasy, is "duh." But <em>those</em> answers, I think, we're entitled to keep secret for a time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 7718529, member: 1288"] [MENTION=81852]Desh-Rae-Halra[/MENTION], I'm certainly flattered you'd like me more involved. While it's true that I'm only writing a small portion of the sourcebook, I'm one of the people on the design team, and I was one of the three co-creators of the setting and co-writers of the authors' bible, which means I had a hand in designing the entire setting. (It's why I wrote my story in the anthology to be the first, and to deliberately introduce readers to many of the setting's basic concepts.) I promise, my fingerprints are all over this thing. ;) As far as what keeps the Dead from overrunning Redoubt, let me see if I can expand on that without stepping on CA's toes in terms of secrets. The Dead that infest the world move in tides, unseen patterns. Some days, Redoubt is literally under siege by them; others, you can't see a single walking corpse from atop the walls. (Usually it's somewhere in between.) The city's soldiers are focused on keeping Redoubt safe. The walls are tall, thick, always patrolled, and there are always [I]a lot[/I] of soldiers ready to be called up at a second's notice. They've come up with numerous ways to keep track of the ebb and flow of the Dead. Some of the Foresters (the name for the rare, highly trained few who leave the city, usually on supply runs) sometimes travel almost suicidally far, in order to track the Dead. The city keeps flocks of crows who are released every day. As crows are carrion birds and fairly intelligent, it's often possible to tell if the Dead are massing--and what direction they're moving--by watching those flocks on the horizon. Inside the city you have the Undertaking--a constantly running program of corpse collection and disposal. (My own short story from the anthology, which is available as a free sample, involves a Taker.) Where possible, those corpses are processed for materials; leather, bone for tool handles, etc. Where not possible, corpses are simply burned, or fed to the ghuls--anything to make sure that none of them are capable of rising. And the Takers are licensed to do whatever is necessary to ensure people's compliance with the Undertaking. If an outbreak does occur within the walls, the Takers, the Watch, and others are trained to respond quickly, to contain, and then to eliminate the problem. Basically, massive swathes of the city's entire governmental structure, its laws, and its traditions are focused entirely around protection and prevention of the Dead. It's not a perfect system--no system is--but it's worked so far. The question is, is there more to it? Are there patterns in the behavior of the Dead, are there factors at work--either among the Dead or here among the living--of which most people of Redoubt remain unaware? And the answer, being that this is a dark fantasy, is "duh." But [I]those[/I] answers, I think, we're entitled to keep secret for a time. ;) [/QUOTE]
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