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RPG Evolution: Guilty?
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<blockquote data-quote="Voadam" data-source="post: 9147705" data-attributes="member: 2209"><p>The two trials I have run in games have been in gothic horror D&D games (2e Ravenloft and pathfinder Carrion Crown in a mad scientist enlightened city) so the default background was not ancient world code of Hammurabi or Dark Ages ridiculous witch hunting and ordeals but fairly Frankenstein era modern trials with judges and putting forth legal arguments, but also mobs with literal torches and pitchforks. Gave an opportunity for fantasy Perry Mason court scenes and turned out well.</p><p></p><p>Fantasy legal systems and policing are something I mostly avoid getting into unless necessary for plot reasons. I don't feel I have a good handle on actual historical systems compared to the current ones though I default a bit conceptually to legal systems like the Norse Thing, jury trials, Roman law codes, Code of Hammurabi, and the trial of Socrates, with a little bit of Inquisition and Salem witch trials often thrown in.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9147705, member: 2209"] The two trials I have run in games have been in gothic horror D&D games (2e Ravenloft and pathfinder Carrion Crown in a mad scientist enlightened city) so the default background was not ancient world code of Hammurabi or Dark Ages ridiculous witch hunting and ordeals but fairly Frankenstein era modern trials with judges and putting forth legal arguments, but also mobs with literal torches and pitchforks. Gave an opportunity for fantasy Perry Mason court scenes and turned out well. Fantasy legal systems and policing are something I mostly avoid getting into unless necessary for plot reasons. I don't feel I have a good handle on actual historical systems compared to the current ones though I default a bit conceptually to legal systems like the Norse Thing, jury trials, Roman law codes, Code of Hammurabi, and the trial of Socrates, with a little bit of Inquisition and Salem witch trials often thrown in. [/QUOTE]
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