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RPG Evolution: Hasbro's AI Plans
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<blockquote data-quote="Jer" data-source="post: 9298802" data-attributes="member: 19857"><p>I mean they could, if they hired people to do it for them and built one from scratch without using any other materials and were willing to spend beaucoup bucks hiring people in developing countries to do the kind of reinforcement training that companies like OpenAI have done. Those image models and LLMs don't come cheap and require a lot of manual labor to build and adjust. Lots of people looking at the output and correcting it and feeding it back into the system.</p><p></p><p>Whether it would be good at doing anything or not once they were done is another story. LLMs and image models basically work on large data statistics and will produce things similar to what they are trained on. I suspect that their art catalog would allow them to make a decent image model for producing Magic the Gathering style artwork. On the LLM side - without a LOT of human adjustment to the models it's not going to produce chat-style output because their training material is manuals for describing how to play games and setting descriptions. It's not going to be able to dialogue out an adventure without a lot of adjustment, though it could probably produce paragraphs of reasonable-sounding setting text from a Realms-style world given how much 2e/3e Realms text they have.</p></blockquote><p></p>
[QUOTE="Jer, post: 9298802, member: 19857"] I mean they could, if they hired people to do it for them and built one from scratch without using any other materials and were willing to spend beaucoup bucks hiring people in developing countries to do the kind of reinforcement training that companies like OpenAI have done. Those image models and LLMs don't come cheap and require a lot of manual labor to build and adjust. Lots of people looking at the output and correcting it and feeding it back into the system. Whether it would be good at doing anything or not once they were done is another story. LLMs and image models basically work on large data statistics and will produce things similar to what they are trained on. I suspect that their art catalog would allow them to make a decent image model for producing Magic the Gathering style artwork. On the LLM side - without a LOT of human adjustment to the models it's not going to produce chat-style output because their training material is manuals for describing how to play games and setting descriptions. It's not going to be able to dialogue out an adventure without a lot of adjustment, though it could probably produce paragraphs of reasonable-sounding setting text from a Realms-style world given how much 2e/3e Realms text they have. [/QUOTE]
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