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RPG Evolution: Hasbro's AI Plans
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9317552" data-attributes="member: 6802378"><p>The AI only can rewritte or reassemble pieces created by others previously, but they can't start from zero and being enoughly original.</p><p></p><p>It can be useful for solo-mode boardgames, but I advice an option where the control is total by the solo player to can test homebred rules or ideas.</p><p></p><p>AI allows to create awesome pictures, but with a human artist the product can be better, retouching and fixing details. AI isn't so good to create pictures where more two characters are doing different actions.</p><p></p><p>AI can't create certain elements without the right "LoRA"s and these to be created need work by humans. Can LoRAs be protected by copyright? </p><p></p><p>I feel curiosity about how would be playing Hero-Quest board game, but the AI only showing hiden elements (monsters, traps, secret doors or threasures) and the control is total by the player, as if this was reading a game-book with complete freedom to cheat.</p><p></p><p>AI could be used to playtest homemade ideas, for example updated of incarnum soulmelders, vestige binders or martial adepts, classes with some special game mechanic.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9317552, member: 6802378"] The AI only can rewritte or reassemble pieces created by others previously, but they can't start from zero and being enoughly original. It can be useful for solo-mode boardgames, but I advice an option where the control is total by the solo player to can test homebred rules or ideas. AI allows to create awesome pictures, but with a human artist the product can be better, retouching and fixing details. AI isn't so good to create pictures where more two characters are doing different actions. AI can't create certain elements without the right "LoRA"s and these to be created need work by humans. Can LoRAs be protected by copyright? I feel curiosity about how would be playing Hero-Quest board game, but the AI only showing hiden elements (monsters, traps, secret doors or threasures) and the control is total by the player, as if this was reading a game-book with complete freedom to cheat. AI could be used to playtest homemade ideas, for example updated of incarnum soulmelders, vestige binders or martial adepts, classes with some special game mechanic. [/QUOTE]
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