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RPG Evolution: So You Got a Bad Review
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<blockquote data-quote="ced1106" data-source="post: 8653464" data-attributes="member: 7551"><p>I used to be a DriveThruRPG reviewer, until I stopped because I accumulated so much RPG material. IMO, While a bad review is a concern, it's more important to get your RPG product noticed. Reviews only work when someone is already familiar with your content, or if it's suggested by a newsletter or recommendations. If you're concerned about a bad review, that means you assume someone's reading it, which may not even be the case.</p><p></p><p>So reviews are part of selling your content, but only part. Pre-CoVid, I would have said that you should attend game conventions and run your RPG, and now there are online GM'ing and other options. Yes, your product is supposed to sell itself, but, no, that's the ideal world. Try running online GM sessions with your RPG for free, and ask your players to give your RPG product ratings and reviews.</p></blockquote><p></p>
[QUOTE="ced1106, post: 8653464, member: 7551"] I used to be a DriveThruRPG reviewer, until I stopped because I accumulated so much RPG material. IMO, While a bad review is a concern, it's more important to get your RPG product noticed. Reviews only work when someone is already familiar with your content, or if it's suggested by a newsletter or recommendations. If you're concerned about a bad review, that means you assume someone's reading it, which may not even be the case. So reviews are part of selling your content, but only part. Pre-CoVid, I would have said that you should attend game conventions and run your RPG, and now there are online GM'ing and other options. Yes, your product is supposed to sell itself, but, no, that's the ideal world. Try running online GM sessions with your RPG for free, and ask your players to give your RPG product ratings and reviews. [/QUOTE]
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RPG Evolution: So You Got a Bad Review
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