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RPG Evolution: The AI DM in Action
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<blockquote data-quote="LesserThan" data-source="post: 9312327" data-attributes="member: 7045327"><p>This has been AI for nearly 30 years. Video games have given "mobs", the equivalent of D&D "monster", any entity not played by a character, an AI for path parsing, attack choosing/threat assessment, attack method, etc. Some they just want to turn tabletop into a video game?</p><p></p><p></p><p>Again, video games. WotC struggles with having GMs because nobody wants to. They made a version or versions of the game that too many people want to "play", but nobody wants to run. If the "most popular" edition is so good, then why does nobody want to run it? There is a reason the Banker is not a regular player option for Monopoly, and everyone shares the role. WotC is trying for this, and it does not quite fit with D&D.</p><p></p><p>If WotC wants more people running the game, they need to design a game more people enjoy running. This does not mean make one less fun to play, but an actual reason that makes people want to run it.</p><p></p><p>Reading many social media and watching videos, the backlash for running the game and doing ANYTHING that might offend someone to end up ridiculed online, or reviewed in sone "gamer horror stories" makes fewer people want to run the game. The strange modern gaming culture WotC hangs around with makes it too risky for many people to want to try for fear of being ostracized for making the simplest of mistakes socially, not even mechanics or rulings mistakes!</p><p></p><p>An automat DM is not going to fair better than a video game because it will offer, ONETRUEWAY, the way it was programmed and learned. Might be good for convention tournament where the players are competing like the years of old. Today a DM needs fkexibility and adaptability to the individual group of players he is running for above all else. AI can not do that, at keast not these locked LLMs that can not be tailored to smaller groups as they dont have memory to select which "rulings" to apply to the rules for one individual group versus another.</p><p></p><p>The short version, an AI DM is what is known as a fool's errand.</p></blockquote><p></p>
[QUOTE="LesserThan, post: 9312327, member: 7045327"] This has been AI for nearly 30 years. Video games have given "mobs", the equivalent of D&D "monster", any entity not played by a character, an AI for path parsing, attack choosing/threat assessment, attack method, etc. Some they just want to turn tabletop into a video game? Again, video games. WotC struggles with having GMs because nobody wants to. They made a version or versions of the game that too many people want to "play", but nobody wants to run. If the "most popular" edition is so good, then why does nobody want to run it? There is a reason the Banker is not a regular player option for Monopoly, and everyone shares the role. WotC is trying for this, and it does not quite fit with D&D. If WotC wants more people running the game, they need to design a game more people enjoy running. This does not mean make one less fun to play, but an actual reason that makes people want to run it. Reading many social media and watching videos, the backlash for running the game and doing ANYTHING that might offend someone to end up ridiculed online, or reviewed in sone "gamer horror stories" makes fewer people want to run the game. The strange modern gaming culture WotC hangs around with makes it too risky for many people to want to try for fear of being ostracized for making the simplest of mistakes socially, not even mechanics or rulings mistakes! An automat DM is not going to fair better than a video game because it will offer, ONETRUEWAY, the way it was programmed and learned. Might be good for convention tournament where the players are competing like the years of old. Today a DM needs fkexibility and adaptability to the individual group of players he is running for above all else. AI can not do that, at keast not these locked LLMs that can not be tailored to smaller groups as they dont have memory to select which "rulings" to apply to the rules for one individual group versus another. The short version, an AI DM is what is known as a fool's errand. [/QUOTE]
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