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RPG Evolution - The AI DM: Monster Maker Mischief
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<blockquote data-quote="Clint_L" data-source="post: 8998630" data-attributes="member: 7035894"><p>Using Chat (or any similar AI) effectively is not a hands-off process. It's not smart. You have to prompt it thoughtfully, assess the results, and guide iterations as needed, or fix the results yourself. It's an extremely powerful tool, but I think a lot of folks (including most of my students) badly misunderstand what these types of AIs are and how they work.</p><p></p><p>That said, I can generally get it to produce a useful 5e creature with a single prompt:</p><p></p><p><strong>Create a CR 9 monster for D&D5e. Base it upon a t-rex but give it multiple tentacles and some kind of laser attack</strong></p><p></p><p>Name: T-Rex Tentaculon</p><p></p><p>Description: The T-Rex Tentaculon is a fearsome predator that stands over 20 feet tall, resembling a T-Rex with eight long and slender tentacles protruding from its back. Its scales are jet black, and its tentacles are covered in a sticky slime that glistens in the light.</p><p></p><p>Abilities:</p><p></p><ul> <li data-xf-list-type="ul">HP: 200 (16d10+112)</li> <li data-xf-list-type="ul">AC: 17</li> <li data-xf-list-type="ul">Speed: 40ft</li> <li data-xf-list-type="ul">STR: 25 (+7)</li> <li data-xf-list-type="ul">DEX: 10 (+0)</li> <li data-xf-list-type="ul">CON: 24 (+7)</li> <li data-xf-list-type="ul">INT: 2 (-4)</li> <li data-xf-list-type="ul">WIS: 12 (+1)</li> <li data-xf-list-type="ul">CHA: 7 (-2)</li> </ul><p>Actions:</p><p></p><ul> <li data-xf-list-type="ul">Multiattack: The T-Rex Tentaculon can make two attacks: one with its bite and one with its tentacle.</li> <li data-xf-list-type="ul">Bite: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 44 (5d12 + 7) piercing damage.</li> <li data-xf-list-type="ul">Tentacle: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage and the target must make a DC 18 Strength saving throw or be restrained. While restrained, the target takes 14 (2d10) piercing damage at the start of each of its turns. A creature can repeat the saving throw at the end of its turn, ending the effect on a success.</li> <li data-xf-list-type="ul">Laser Beam: Once per day, the T-Rex Tentaculon can fire a powerful laser beam from its mouth. It makes a ranged spell attack against a target within 120 feet. On a hit, the target takes 55 (10d10) force damage.</li> </ul><p>Legendary Actions:</p><p></p><p>The T-Rex Tentaculon can take three legendary actions per round, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The T-Rex Tentaculon regains spent legendary actions at the start of its turn.</p><p></p><ul> <li data-xf-list-type="ul">Move: The T-Rex Tentaculon moves up to its speed without provoking opportunity attacks.</li> <li data-xf-list-type="ul">Tentacle Attack: The T-Rex Tentaculon makes a tentacle attack.</li> <li data-xf-list-type="ul">Roar: The T-Rex Tentaculon unleashes a terrifying roar that can be heard up to 300 feet away. All creatures within 30 feet of the T-Rex Tentaculon must make a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.</li> </ul></blockquote><p></p>
[QUOTE="Clint_L, post: 8998630, member: 7035894"] Using Chat (or any similar AI) effectively is not a hands-off process. It's not smart. You have to prompt it thoughtfully, assess the results, and guide iterations as needed, or fix the results yourself. It's an extremely powerful tool, but I think a lot of folks (including most of my students) badly misunderstand what these types of AIs are and how they work. That said, I can generally get it to produce a useful 5e creature with a single prompt: [B]Create a CR 9 monster for D&D5e. Base it upon a t-rex but give it multiple tentacles and some kind of laser attack[/B] Name: T-Rex Tentaculon Description: The T-Rex Tentaculon is a fearsome predator that stands over 20 feet tall, resembling a T-Rex with eight long and slender tentacles protruding from its back. Its scales are jet black, and its tentacles are covered in a sticky slime that glistens in the light. Abilities: [LIST] [*]HP: 200 (16d10+112) [*]AC: 17 [*]Speed: 40ft [*]STR: 25 (+7) [*]DEX: 10 (+0) [*]CON: 24 (+7) [*]INT: 2 (-4) [*]WIS: 12 (+1) [*]CHA: 7 (-2) [/LIST] Actions: [LIST] [*]Multiattack: The T-Rex Tentaculon can make two attacks: one with its bite and one with its tentacle. [*]Bite: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 44 (5d12 + 7) piercing damage. [*]Tentacle: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage and the target must make a DC 18 Strength saving throw or be restrained. While restrained, the target takes 14 (2d10) piercing damage at the start of each of its turns. A creature can repeat the saving throw at the end of its turn, ending the effect on a success. [*]Laser Beam: Once per day, the T-Rex Tentaculon can fire a powerful laser beam from its mouth. It makes a ranged spell attack against a target within 120 feet. On a hit, the target takes 55 (10d10) force damage. [/LIST] Legendary Actions: The T-Rex Tentaculon can take three legendary actions per round, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The T-Rex Tentaculon regains spent legendary actions at the start of its turn. [LIST] [*]Move: The T-Rex Tentaculon moves up to its speed without provoking opportunity attacks. [*]Tentacle Attack: The T-Rex Tentaculon makes a tentacle attack. [*]Roar: The T-Rex Tentaculon unleashes a terrifying roar that can be heard up to 300 feet away. All creatures within 30 feet of the T-Rex Tentaculon must make a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. [/LIST] [/QUOTE]
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