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RPG Evolution - The AI DM: The Trouble with Art
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<blockquote data-quote="Blue" data-source="post: 8988165" data-attributes="member: 20564"><p>Just going to put out some contrary ideas here.</p><p></p><p>First, picture a blind human who is trying to make realistic renderings. We wouldn't expect anything photorealistic. Why? Because they haven't learned what things look like. People spend their entire lives looking at what things look like. When my youngest was young and watched Steven Universe, they picked up a lot of style in their art. That later has mostly been replaced over the years, but even today when they are doing animation now you still see traces of how simplification-for-animation comes through - learned from observing what other people have done.</p><p></p><p>Things like AI art are doing the same thing - they are experiencing lots of different art out there and learning how things go together. Just like humans do. And yes, they can be used for "bad" things, like copying a specific artist's style, just as human artists can. We call that forgery, or at a lesser level derivative works - which can be protected against legally.</p><p></p><p>But the majority isn't derivative works, any more than seeing a picture of Times Square in Manhattan means that a human artist is trying to duplicate it when they create a cityscape. It seems that people focus on that the models were trained on images without being able to realize that humans do the exact same thing.</p><p></p><p>My eldest child's career is art-focused, and my youngest is heading that way. AI art are tools. Where it is now there's a large amount of human effort needed - prompting, selecting, inpainting, combining (since AI art is notoriously bad at keeping triggers separate from each other when you have multiple focuses). Pandora's Box has been opened, artists need to learn to use these tools. Spellcheck reduced one need for editors but definitely didn't get rid of them. Computer aided "tweeners" that did between frames in animation didn't get rid of animators. My own IT field has seen immense amounts of automation over my decades of work - and mostly what that has done is freed me to work on the more interesting parts of what I do. The future will have these and other tools, and like other fields art needs to move along with them.</p></blockquote><p></p>
[QUOTE="Blue, post: 8988165, member: 20564"] Just going to put out some contrary ideas here. First, picture a blind human who is trying to make realistic renderings. We wouldn't expect anything photorealistic. Why? Because they haven't learned what things look like. People spend their entire lives looking at what things look like. When my youngest was young and watched Steven Universe, they picked up a lot of style in their art. That later has mostly been replaced over the years, but even today when they are doing animation now you still see traces of how simplification-for-animation comes through - learned from observing what other people have done. Things like AI art are doing the same thing - they are experiencing lots of different art out there and learning how things go together. Just like humans do. And yes, they can be used for "bad" things, like copying a specific artist's style, just as human artists can. We call that forgery, or at a lesser level derivative works - which can be protected against legally. But the majority isn't derivative works, any more than seeing a picture of Times Square in Manhattan means that a human artist is trying to duplicate it when they create a cityscape. It seems that people focus on that the models were trained on images without being able to realize that humans do the exact same thing. My eldest child's career is art-focused, and my youngest is heading that way. AI art are tools. Where it is now there's a large amount of human effort needed - prompting, selecting, inpainting, combining (since AI art is notoriously bad at keeping triggers separate from each other when you have multiple focuses). Pandora's Box has been opened, artists need to learn to use these tools. Spellcheck reduced one need for editors but definitely didn't get rid of them. Computer aided "tweeners" that did between frames in animation didn't get rid of animators. My own IT field has seen immense amounts of automation over my decades of work - and mostly what that has done is freed me to work on the more interesting parts of what I do. The future will have these and other tools, and like other fields art needs to move along with them. [/QUOTE]
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