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RPG Evolution: The Brand Risks of Infinite Compatibility
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<blockquote data-quote="robconley" data-source="post: 8936391" data-attributes="member: 5636"><p>A couple of things set our situation apart</p><ul> <li data-xf-list-type="ul">There is nothing that Wizards can do that a single talented individual can't do in the time they have for a hobby. This is true now for comics books as well with the advent of digital technology and the internet for distribution. But....</li> <li data-xf-list-type="ul">Unlike comic books, we had access to the core IP of the D&D brand. So competitors are able to develop near-perfect substitutions. Comics book in contrast has to come up with their unique IP. And even then they have to be careful given the historical litigation DC and Marvel have launched to protect their IP.</li> <li data-xf-list-type="ul">The situation with Nu-TSR is not somebody using open content under an open licenses. It is somebody trying to game IP law to make a quick buck.</li> <li data-xf-list-type="ul">The situation with Pathfinder and 4e had little to do with Paizo taking advantage of a change from 4e to the next edition. It has to do with the fact that D&D 4e was its own unique system that happened to be branded as D&D. In terms of design had as much to do D&D as Runquest or Palladium Fantasy 1e had to do with D&D. The new system failed to have the same legs as D&D 3.X and market turned to Pathfinder as the successor.</li> <li data-xf-list-type="ul">Based on the few bits of playtest material released for OneD&D it represents the same shift that occurred from 3.0 to 3.5. 3.5 overall was the same system as 3.0. But there were dozens of small changes that made 3.0 material difficult to use particularly if it involved any type of options for the players. To make this situation unique compared to 3.0/3.5 is the fact there is so much content for D&D 5e 'as is'. Thirty One thousand works on the DM's Guild alone. If we get this "compatible yet not compatible" change in OneD&D who knows what will happen?</li> </ul><p><strong>Wrapping it up</strong></p><p>All of this leads up to the question of why we need D&D's brand and Wizard's participation in the first place? I think the various editions of the D&D system will continue to occupy a special place in the industry and hobby. But the D&D brand will increasingly be its own thing separate from the rest of the hobby and industry unless there is new management at Hasbro and Wizards who understand how the tabletop RPG market works.</p></blockquote><p></p>
[QUOTE="robconley, post: 8936391, member: 5636"] A couple of things set our situation apart [LIST] [*]There is nothing that Wizards can do that a single talented individual can't do in the time they have for a hobby. This is true now for comics books as well with the advent of digital technology and the internet for distribution. But.... [*]Unlike comic books, we had access to the core IP of the D&D brand. So competitors are able to develop near-perfect substitutions. Comics book in contrast has to come up with their unique IP. And even then they have to be careful given the historical litigation DC and Marvel have launched to protect their IP. [*]The situation with Nu-TSR is not somebody using open content under an open licenses. It is somebody trying to game IP law to make a quick buck. [*]The situation with Pathfinder and 4e had little to do with Paizo taking advantage of a change from 4e to the next edition. It has to do with the fact that D&D 4e was its own unique system that happened to be branded as D&D. In terms of design had as much to do D&D as Runquest or Palladium Fantasy 1e had to do with D&D. The new system failed to have the same legs as D&D 3.X and market turned to Pathfinder as the successor. [*]Based on the few bits of playtest material released for OneD&D it represents the same shift that occurred from 3.0 to 3.5. 3.5 overall was the same system as 3.0. But there were dozens of small changes that made 3.0 material difficult to use particularly if it involved any type of options for the players. To make this situation unique compared to 3.0/3.5 is the fact there is so much content for D&D 5e 'as is'. Thirty One thousand works on the DM's Guild alone. If we get this "compatible yet not compatible" change in OneD&D who knows what will happen? [/LIST] [B]Wrapping it up[/B] All of this leads up to the question of why we need D&D's brand and Wizard's participation in the first place? I think the various editions of the D&D system will continue to occupy a special place in the industry and hobby. But the D&D brand will increasingly be its own thing separate from the rest of the hobby and industry unless there is new management at Hasbro and Wizards who understand how the tabletop RPG market works. [/QUOTE]
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