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<blockquote data-quote="MNblockhead" data-source="post: 8870458" data-attributes="member: 6796661"><p>I'm even more ancient (50), but am more optimistic. It will ebb and wane, as it always has (and as most things do), but I've never felt more optimistic that D&D will be evergreen for generations to come. Perhaps it is because I stepped away from gaming for most of my adult life jumping from 1e to 5e. I think this makes me less jaded than many who have been engaged in the hobby consistently for decades. But TTRPGs have a lot of power to suck you in and D&D is the gateway to that. </p><p></p><p>I got back into the hobby in 2014, when my youngest son was 5. No he's 13 and has a regular gaming group completely separate from me. I see every indication that they will continue to play through middle and high school and are getting to the age where they are a ripe target for 1DnD, the movie, etc. One other thing I've noticed that is very different from when I played in the 80s is that there a number of parents who play or at least played "back in the day" and there is a lot of support with parents helping organize game days for the kids. There is adult nurturing of the hobby that just didn't exist when I was a kid. </p><p></p><p>I only see a growing new generation of players and see things going strong for the next 5-10 years. Perhaps as this generation goes to college and enters the workforce, there will be a dip. But there are plenty of folks in their 20s and 30s who picked up the game and are or will soon be having kids. I just do not see the game ebbing back to pre-2014 levels in my lifetime. </p><p></p><p>As for your concerns about expectations setting too high of a bar. I guess I don't worry about that because my experience is more with the current middle school generation, not the millennials and early gen Zs. I don't think any of the younger kids are watching live play, much less having got into the game via live play. They are pretty much playing it pen and paper. One of the main reasons so many parents are so supportive of their kids getting into TTRPGs is that it gets them away from the computer. So long as kids are still getting into the game in middle and high school and learning from playing with friends, I'm not seeing much a risk of the game getting too far from its roots. WotC is smart enough to continue supporting traditional play and creating ways to help kids ease into the game while also offering other options to older players with more disposable income.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8870458, member: 6796661"] I'm even more ancient (50), but am more optimistic. It will ebb and wane, as it always has (and as most things do), but I've never felt more optimistic that D&D will be evergreen for generations to come. Perhaps it is because I stepped away from gaming for most of my adult life jumping from 1e to 5e. I think this makes me less jaded than many who have been engaged in the hobby consistently for decades. But TTRPGs have a lot of power to suck you in and D&D is the gateway to that. I got back into the hobby in 2014, when my youngest son was 5. No he's 13 and has a regular gaming group completely separate from me. I see every indication that they will continue to play through middle and high school and are getting to the age where they are a ripe target for 1DnD, the movie, etc. One other thing I've noticed that is very different from when I played in the 80s is that there a number of parents who play or at least played "back in the day" and there is a lot of support with parents helping organize game days for the kids. There is adult nurturing of the hobby that just didn't exist when I was a kid. I only see a growing new generation of players and see things going strong for the next 5-10 years. Perhaps as this generation goes to college and enters the workforce, there will be a dip. But there are plenty of folks in their 20s and 30s who picked up the game and are or will soon be having kids. I just do not see the game ebbing back to pre-2014 levels in my lifetime. As for your concerns about expectations setting too high of a bar. I guess I don't worry about that because my experience is more with the current middle school generation, not the millennials and early gen Zs. I don't think any of the younger kids are watching live play, much less having got into the game via live play. They are pretty much playing it pen and paper. One of the main reasons so many parents are so supportive of their kids getting into TTRPGs is that it gets them away from the computer. So long as kids are still getting into the game in middle and high school and learning from playing with friends, I'm not seeing much a risk of the game getting too far from its roots. WotC is smart enough to continue supporting traditional play and creating ways to help kids ease into the game while also offering other options to older players with more disposable income. [/QUOTE]
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