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*Dungeons & Dragons
RPG Evolution: What If the D&D Movie is a Hit?
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<blockquote data-quote="talien" data-source="post: 8942272" data-attributes="member: 3285"><p>Like, a really big success?</p><p></p><p style="text-align: center">[ATTACH=full]276113[/ATTACH]</p><h3>The Big Bet</h3><p>It's become clear that the Dungeons & Dragons brand has transformed in the eyes of Hasbro from a product that didn't merit much attention to a tentpole merchandising machine that's <a href="https://www.enworld.org/threads/the-dragons-come-home-to-roost.693751/" target="_blank">a lynchpin of Hasbro's brand playbook</a>.</p><p></p><p>I've covered the battle over the movie's rights <a href="https://www.patreon.com/posts/3080857" target="_blank">elsewhere in detail</a>, but what's most relevant to this discussion is that somewhere along the line, it was decided the movie property was much more valuable than it had been in the past. Valuable enough to go to court over it.</p><p></p><p>Hasbro's always wanted to mimic Disney's success with Marvel's intellectual properties. Given that <a href="https://www.enworld.org/threads/kyle-brink-d-d-exec-producer-on-ogl-controversy-one-d-d-summary.695136/" target="_blank">Hasbro was particularly concerned about Disney using the Open Game License</a>, it seems the game company feels they're going to be successful enough in the brand space to be a competitor.</p><p></p><p>All this adds up to Hasbro betting big on the movie and treating it like it will be a success, well before the movie is even released. But what makes a film successful?</p><h3>The Right Ingredients</h3><p>According to a study <a href="https://phys.org/news/2017-11-explores-movie-successful.html" target="_blank">published in the Journal of the Academy of Marketing Science</a>:</p><p></p><p>The D&D movie's star power is certainly <a href="http://%20https/www.cinemablend.com/news/2573008/dungeons-and-dragons-quick-things-we-know-about-the-chris-pine-movie" target="_blank">higher than any other D&D-themed movie released to date</a>. It will feature Chris Pine as bard Edgin davis (<strong><em>Wonder Woman</em></strong>) and Michelle Rodriguez as barbarian Holga (F9) in the lead roles. Justice Smith (<strong><em>Detective Pikachu</em></strong>) as sorcerer Simon, Regé-Jean Page (<strong><em>Bridgerton, The Grey Man</em></strong>) as paladin Xenk, Hugh Grant (<strong><em>Paddington 2</em></strong>) as rogue Forge, and Sophia Lillis (<strong><em>IT</em></strong>) as druid Doric. Additionally, Chloe Coleman (<strong><em>Big Little Lies</em></strong>), Jason Wong (<strong><em>Strangers</em></strong>), and Daisy Head (<strong><em>Shadow and Bone</em></strong>). <a href="https://collider.com/dungeons-and-dragons-movie-directors-interview-tone-test-screenings-sdcc/" target="_blank">Test screenings have been positive too</a>:</p><p></p><p>The D&D movie was <a href="https://www.youtube.com/watch?v=uEAqVYahr0o" target="_blank">advertised during the Super Bowl</a>, which is another data point indicating the company's confidence in the movie. <a href="https://www.statista.com/statistics/217134/total-advertisement-revenue-of-super-bowls/" target="_blank">An average 30-second Super Bowl ad costs 7 million dollars</a>. The movie itself <a href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Honor_Among_Thieves" target="_blank">$151 million</a> (<strong><em>UPDATED, thank you for pointing this out!</em></strong>), with Chris Pine's salary <a href="https://screenrant.com/dungeons-dragons-movie-chris-pine-salary-budget-good/" target="_blank">pegged at $11.5 million</a>.</p><p></p><p>Of course, reviews and public ratings will be determined after the box often returns are tallied.</p><h3>And If It Does Well...</h3><p>After box office returns come in, the most immediate sign of the movie's success will be how much it earns. <a href="https://www.flickonclick.com/dungeons-and-dragons-honor-among-thieves-budget-and-box-office-collection-prediction/" target="_blank">Estimates range between $100 to $120 million</a>.</p><p></p><p>If the film clears the bar of making more money than it cost to produce and market, the outcomes will be familiar: <a href="https://screenrant.com/dungeons-dragons-movie-sequel-franchise-chances-updates/" target="_blank">sequels</a>, <a href="https://collider.com/dungeons-and-dragons-tv-series-derek-kolstad/" target="_blank">spinoffs</a>, and <a href="https://www.enworld.org/threads/here-come-the-d-d-movie-gaming-tie-ins.694943/" target="_blank">merchandising</a>. That merchandising can take a lot of forms, from pencils to bookmarks, socks to blankets. D&D's already in these spaces, so it won't be a big stretch to brand specific creatures or characters from the film.</p><p></p><p>Of relevance to tabletop gamers is if any of this attention will result in more players. Hasbro seems to be following the Disney playbook, which means there isn't much cross-branding between the movies and the books that spawned them. While there are signs D&D tabletop gaming <a href="https://www.enworld.org/threads/here-come-the-d-d-movie-gaming-tie-ins.694943/" target="_blank">will reference the movie</a>, it seems to be a one way street. Contrast this with DC's new strategy, in which they advertised the Flash comics that inspired the movie <a href="https://www.youtube.com/watch?v=ldmP1MRLqdQ" target="_blank">at the end of its Super Bowl spot</a>.</p><p></p><p>The good news is even without specific tie-ins, D&D will likely get a boost. We can use the sometimes fraught relationship between Marvel movies and Marvel comics to understand if brand awareness drives readership. <a href="https://www.comicbookherald.com/do-marvel-movies-mcu-lead-to-actual-comic-book-readers/amp/" target="_blank">According to ComicBookHerald</a>, we can expect anywhere from a 4.5x to 6x increase in sales of D&D-related books:</p><p></p><h3>Buckle Up!</h3><p>Between the legal wrangling, financial investment, and advertising dollars at stake, there's a lot riding on the D&D movie. The brand is about to be introduced to folks who have never played D&D but likely heard of it (thanks to streaming and Stranger Things) in a very big way.</p><p></p><p>One thing is clear: if the film is a blockbuster hit, D&D fandom will no longer consist of D&D players alone. Here's hoping we can welcome them to the hobby.</p></blockquote><p></p>
[QUOTE="talien, post: 8942272, member: 3285"] Like, a really big success? [CENTER][ATTACH type="full" alt="Picture1.png"]276113[/ATTACH][/CENTER] [HEADING=2]The Big Bet[/HEADING] It's become clear that the Dungeons & Dragons brand has transformed in the eyes of Hasbro from a product that didn't merit much attention to a tentpole merchandising machine that's [URL='https://www.enworld.org/threads/the-dragons-come-home-to-roost.693751/']a lynchpin of Hasbro's brand playbook[/URL]. I've covered the battle over the movie's rights [URL='https://www.patreon.com/posts/3080857']elsewhere in detail[/URL], but what's most relevant to this discussion is that somewhere along the line, it was decided the movie property was much more valuable than it had been in the past. Valuable enough to go to court over it. Hasbro's always wanted to mimic Disney's success with Marvel's intellectual properties. Given that [URL='https://www.enworld.org/threads/kyle-brink-d-d-exec-producer-on-ogl-controversy-one-d-d-summary.695136/']Hasbro was particularly concerned about Disney using the Open Game License[/URL], it seems the game company feels they're going to be successful enough in the brand space to be a competitor. All this adds up to Hasbro betting big on the movie and treating it like it will be a success, well before the movie is even released. But what makes a film successful? [HEADING=2]The Right Ingredients[/HEADING] According to a study [URL='https://phys.org/news/2017-11-explores-movie-successful.html']published in the Journal of the Academy of Marketing Science[/URL]: The D&D movie's star power is certainly [URL='http://%20https/www.cinemablend.com/news/2573008/dungeons-and-dragons-quick-things-we-know-about-the-chris-pine-movie']higher than any other D&D-themed movie released to date[/URL]. It will feature Chris Pine as bard Edgin davis ([B][I]Wonder Woman[/I][/B]) and Michelle Rodriguez as barbarian Holga (F9) in the lead roles. Justice Smith ([B][I]Detective Pikachu[/I][/B]) as sorcerer Simon, Regé-Jean Page ([B][I]Bridgerton, The Grey Man[/I][/B]) as paladin Xenk, Hugh Grant ([B][I]Paddington 2[/I][/B]) as rogue Forge, and Sophia Lillis ([B][I]IT[/I][/B]) as druid Doric. Additionally, Chloe Coleman ([B][I]Big Little Lies[/I][/B]), Jason Wong ([B][I]Strangers[/I][/B]), and Daisy Head ([B][I]Shadow and Bone[/I][/B]). [URL='https://collider.com/dungeons-and-dragons-movie-directors-interview-tone-test-screenings-sdcc/']Test screenings have been positive too[/URL]: The D&D movie was [URL='https://www.youtube.com/watch?v=uEAqVYahr0o']advertised during the Super Bowl[/URL], which is another data point indicating the company's confidence in the movie. [URL='https://www.statista.com/statistics/217134/total-advertisement-revenue-of-super-bowls/']An average 30-second Super Bowl ad costs 7 million dollars[/URL]. The movie itself [URL='https://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Honor_Among_Thieves']$151 million[/URL] ([B][I]UPDATED, thank you for pointing this out![/I][/B]), with Chris Pine's salary [URL='https://screenrant.com/dungeons-dragons-movie-chris-pine-salary-budget-good/']pegged at $11.5 million[/URL]. Of course, reviews and public ratings will be determined after the box often returns are tallied. [HEADING=2]And If It Does Well...[/HEADING] After box office returns come in, the most immediate sign of the movie's success will be how much it earns. [URL='https://www.flickonclick.com/dungeons-and-dragons-honor-among-thieves-budget-and-box-office-collection-prediction/']Estimates range between $100 to $120 million[/URL]. If the film clears the bar of making more money than it cost to produce and market, the outcomes will be familiar: [URL='https://screenrant.com/dungeons-dragons-movie-sequel-franchise-chances-updates/']sequels[/URL], [URL='https://collider.com/dungeons-and-dragons-tv-series-derek-kolstad/']spinoffs[/URL], and [URL='https://www.enworld.org/threads/here-come-the-d-d-movie-gaming-tie-ins.694943/']merchandising[/URL]. That merchandising can take a lot of forms, from pencils to bookmarks, socks to blankets. D&D's already in these spaces, so it won't be a big stretch to brand specific creatures or characters from the film. Of relevance to tabletop gamers is if any of this attention will result in more players. Hasbro seems to be following the Disney playbook, which means there isn't much cross-branding between the movies and the books that spawned them. While there are signs D&D tabletop gaming [URL='https://www.enworld.org/threads/here-come-the-d-d-movie-gaming-tie-ins.694943/']will reference the movie[/URL], it seems to be a one way street. Contrast this with DC's new strategy, in which they advertised the Flash comics that inspired the movie [URL='https://www.youtube.com/watch?v=ldmP1MRLqdQ']at the end of its Super Bowl spot[/URL]. The good news is even without specific tie-ins, D&D will likely get a boost. We can use the sometimes fraught relationship between Marvel movies and Marvel comics to understand if brand awareness drives readership. [URL='https://www.comicbookherald.com/do-marvel-movies-mcu-lead-to-actual-comic-book-readers/amp/']According to ComicBookHerald[/URL], we can expect anywhere from a 4.5x to 6x increase in sales of D&D-related books: [HEADING=2]Buckle Up![/HEADING] Between the legal wrangling, financial investment, and advertising dollars at stake, there's a lot riding on the D&D movie. The brand is about to be introduced to folks who have never played D&D but likely heard of it (thanks to streaming and Stranger Things) in a very big way. One thing is clear: if the film is a blockbuster hit, D&D fandom will no longer consist of D&D players alone. Here's hoping we can welcome them to the hobby. [/QUOTE]
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