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RPG Evolution: Why the New D&D Board Game is a Big Deal
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<blockquote data-quote="Marandahir" data-source="post: 8055439" data-attributes="member: 6803643"><p>Tell me about it. </p><p></p><p>I was incendiary when I found out that despite being a part of 4e Essentials, the 4e Red Box Starter Set had a THIRD and completely different set of rules for the 4 classes included in it. Rogues acted entirely differently from both 4e PHB Rogues and 4e Essentials <em>Heroes of the Fallen Lands </em>Rogues.</p><p></p><p>It made me wonder why play the 4e Red Box at all if it's just going to be entirely different rules than what the game was pushing towards?</p><p></p><p>I love that the 5e<em> Essentials Kit</em> just takes the Basic Rules up to 3rd level, and adds in some UA playtested rules about NPC companions and solo campaigns so as to help DM/Player's families bring their tentative relatives into the fold in a one-on-one session. </p><p></p><p>This is what a Starter Set should have been all along. Also, the free pdf Basic Rules make so much sense and have been game changers for pulling in new players. No need to buy anything if you don't want to! But you will want to if you want to use our online tools (DDB) or access some of the cool other classes, ancestries, and subclasses! </p><p></p><p>It's ingenious but also obvious: it's still surprising how self-defeating entry-level products were in the past.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8055439, member: 6803643"] Tell me about it. I was incendiary when I found out that despite being a part of 4e Essentials, the 4e Red Box Starter Set had a THIRD and completely different set of rules for the 4 classes included in it. Rogues acted entirely differently from both 4e PHB Rogues and 4e Essentials [I]Heroes of the Fallen Lands [/I]Rogues. It made me wonder why play the 4e Red Box at all if it's just going to be entirely different rules than what the game was pushing towards? I love that the 5e[I] Essentials Kit[/I] just takes the Basic Rules up to 3rd level, and adds in some UA playtested rules about NPC companions and solo campaigns so as to help DM/Player's families bring their tentative relatives into the fold in a one-on-one session. This is what a Starter Set should have been all along. Also, the free pdf Basic Rules make so much sense and have been game changers for pulling in new players. No need to buy anything if you don't want to! But you will want to if you want to use our online tools (DDB) or access some of the cool other classes, ancestries, and subclasses! It's ingenious but also obvious: it's still surprising how self-defeating entry-level products were in the past. [/QUOTE]
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RPG Evolution: Why the New D&D Board Game is a Big Deal
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