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<blockquote data-quote="Umbran" data-source="post: 9278185" data-attributes="member: 177"><p>Insofar as "closure" and epiphany are rarely observed in the real world at all, much less in any particular structure, you mean?</p><p></p><p></p><p></p><p>I think the point we get to here is that there are systems that guide the development of the action and narrative into forms that meet the human definition of a good story, without pre-determining what the narrative developments will be in detail, and systems that do not have that tendency in and of themselves.</p><p></p><p>D&D, I'd say, is one of the latter. And then we see the conflicts between folks who are more interested in allowing its process to play out, good story or no, and those who are more interested in having the guidance applied by something outside the rules.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9278185, member: 177"] Insofar as "closure" and epiphany are rarely observed in the real world at all, much less in any particular structure, you mean? I think the point we get to here is that there are systems that guide the development of the action and narrative into forms that meet the human definition of a good story, without pre-determining what the narrative developments will be in detail, and systems that do not have that tendency in and of themselves. D&D, I'd say, is one of the latter. And then we see the conflicts between folks who are more interested in allowing its process to play out, good story or no, and those who are more interested in having the guidance applied by something outside the rules. [/QUOTE]
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