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RPG Print News – Ulisses Spiele, Pinnacle, Palladium and More
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<blockquote data-quote="MidnightBlue" data-source="post: 8250077" data-attributes="member: 6924450"><p>We played the heck out of Palladium back in the day. Beyond the Supernatural is still one of my favorites...along with Robotech, Rifts, and Nightspawn/Nightbane. I still think the magic and psychic systems are inspired. Add to that the way that ley lines/nexus, special mystical/cosmological days/events, and cults/sacrifices impact spell casting, psychic abilities, and mystical abilities...it's just a thing of beauty. Having a magic/psychic system that had real effects for ritual casting, cooperative/cultish casting, sacrificial casting, casting on a particular day (Equinox or Solstice) or at a particular location (Stonehenge or the great pyramids) was something I hadn't seen before...or not often since. Being able to recharge to cast more spells and psychic abilities by resting/meditating or again at special locations or during special days/times was equally inspired. It made the great mysterious places and events an actual part of the game mechanics. Why would someone gather likeminded cultists at Stonehenge on the Winter Solstice to perform a sacrificial rite? Because all of the available PPE from the cultists, sacrifice, ley line nexus, and cosmological event make it easier to open the dimensional gate to release that demon they serve.</p><p></p><p>And not having to memorize spells, just keep track of the spells you know and how much potential psychic energy (PPE) you have...also a bonus. "Let's see...is there a chance I might fall off a cliff today? Better memorize Feather Fall I guess."</p><p></p><p>I actually added a spell point system to my D&D games after this.</p></blockquote><p></p>
[QUOTE="MidnightBlue, post: 8250077, member: 6924450"] We played the heck out of Palladium back in the day. Beyond the Supernatural is still one of my favorites...along with Robotech, Rifts, and Nightspawn/Nightbane. I still think the magic and psychic systems are inspired. Add to that the way that ley lines/nexus, special mystical/cosmological days/events, and cults/sacrifices impact spell casting, psychic abilities, and mystical abilities...it's just a thing of beauty. Having a magic/psychic system that had real effects for ritual casting, cooperative/cultish casting, sacrificial casting, casting on a particular day (Equinox or Solstice) or at a particular location (Stonehenge or the great pyramids) was something I hadn't seen before...or not often since. Being able to recharge to cast more spells and psychic abilities by resting/meditating or again at special locations or during special days/times was equally inspired. It made the great mysterious places and events an actual part of the game mechanics. Why would someone gather likeminded cultists at Stonehenge on the Winter Solstice to perform a sacrificial rite? Because all of the available PPE from the cultists, sacrifice, ley line nexus, and cosmological event make it easier to open the dimensional gate to release that demon they serve. And not having to memorize spells, just keep track of the spells you know and how much potential psychic energy (PPE) you have...also a bonus. "Let's see...is there a chance I might fall off a cliff today? Better memorize Feather Fall I guess." I actually added a spell point system to my D&D games after this. [/QUOTE]
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