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<blockquote data-quote="Henry" data-source="post: 352456" data-attributes="member: 158"><p>The RPG's I've bought without a snowball's chance in Heck of playing?</p><p></p><ul> <li data-xf-list-type="ul">Lost Souls</li> <li data-xf-list-type="ul">Tales from the Floating Vagabond</li> <li data-xf-list-type="ul">Shadowrun</li> <li data-xf-list-type="ul">Continuum</li> <li data-xf-list-type="ul">Dangerous Journeys</li> <li data-xf-list-type="ul">The Indiana Jones game from TSR back in 1986 or so</li> <li data-xf-list-type="ul">About 12 GURPS supplements (Wild West, Fantasy, High-Tech, Ultra-tech, Supers, IST, Space, etc.)</li> <li data-xf-list-type="ul">A Doctor Who game (not FASA, but another game that had a mechanic to beat the difference between 2 d6's rolled)</li> <li data-xf-list-type="ul">Hackmaster Player's Guide - All I bought it for was to see this "legendary" game. It was fun, but I could more easily convince my players to play Continuum. (see below)</li> <li data-xf-list-type="ul">Space 1889</li> <li data-xf-list-type="ul">Mechwarrior the RPG</li> </ul><p></p><p>Alternity almost fit into that category, but we actually got to play that game back in the year 2000 while waiting for 3E. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lost Souls and Continuum are my two big regrets.</p><p></p><p>Lost souls was the best "afterlife" type RPG I've ever seen (including compared to White Wolf's Wraith, which to me is so depressing I CANNOT play it.)</p><p></p><p>Continuum is a time travel game that jazzes me up on so many levels, but I cannot get my group to agree to play it - not even for a one-shot. On day, I will attend a Convention demo-ing this game, and pick up not only the feel of the game, but also some pointers on how to hook my players into at least playing it once.</p></blockquote><p></p>
[QUOTE="Henry, post: 352456, member: 158"] The RPG's I've bought without a snowball's chance in Heck of playing? [list] [*]Lost Souls [*]Tales from the Floating Vagabond [*]Shadowrun [*]Continuum [*]Dangerous Journeys [*]The Indiana Jones game from TSR back in 1986 or so [*]About 12 GURPS supplements (Wild West, Fantasy, High-Tech, Ultra-tech, Supers, IST, Space, etc.) [*]A Doctor Who game (not FASA, but another game that had a mechanic to beat the difference between 2 d6's rolled) [*]Hackmaster Player's Guide - All I bought it for was to see this "legendary" game. It was fun, but I could more easily convince my players to play Continuum. (see below) [*]Space 1889 [*]Mechwarrior the RPG [/list] Alternity almost fit into that category, but we actually got to play that game back in the year 2000 while waiting for 3E. :) Lost Souls and Continuum are my two big regrets. Lost souls was the best "afterlife" type RPG I've ever seen (including compared to White Wolf's Wraith, which to me is so depressing I CANNOT play it.) Continuum is a time travel game that jazzes me up on so many levels, but I cannot get my group to agree to play it - not even for a one-shot. On day, I will attend a Convention demo-ing this game, and pick up not only the feel of the game, but also some pointers on how to hook my players into at least playing it once. [/QUOTE]
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