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[RPG] Suggested Item Enhancements
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<blockquote data-quote="MerricB" data-source="post: 1518954" data-attributes="member: 3586"><p>The following list is for enhancing items. It should be noted that any item can be enhanced only once, but you can apply any enhancement to any item. Thus, if we created a "Keeness" item, you could apply it to armour - and that wouldn't make sense!</p><p></p><p>The costs here are likely to be rather steep. </p><p></p><p>I'm not sure of the relationship between Attack and Defense, but I'm going to consider them analogous for the time being.</p><p></p><p><strong>Defensive Enhancements</strong></p><p>Defending - +25 DEF - cost 500 gp</p><p>Shielding - +50 DEF - cost 2000 gp</p><p>Foresight - +100 DEF - cost 8000 gp</p><p></p><p><strong>Offensive Enhancements</strong></p><p>Bull's Strength - +25 STR - cost 500 gp</p><p>Ogre's Strength - +50 STR - cost 2000 gp</p><p>Giant's Strength - +100 STR - cost 8000 gp</p><p></p><p><strong>Magical Enhancements</strong></p><p>Clarity - +25 MP - cost 500 gp</p><p>Perceptiveness - +50 MP - cost 2000 gp</p><p>Sight of the Magi - +100 MP - cost 8000 gp</p><p></p><p><strong>Holy Enhancements</strong></p><p>Angel's Might - +25 STR, +30 DEF - cost 1200 gp</p><p>Angel's Honor - +30 DEF, +25 MP - cost 1200 gp</p><p>Solar's Might - +25 STR, +50 DEF, cost 3500 gp</p><p>Solar's Honor +50 DEF, +25 MP - cost 3500 gp</p><p></p><p><strong>Fiendish Enhancements</strong></p><p>Devil's Might - +30 STR, +25 DEF - cost 1200 gp</p><p>Devil's Guile - +30 STR, +25 MP - cost 1200 gp</p><p>Balor's Might - +50 STR, +25 DEF - cost 3500 gp</p><p>Balor's Guile - +50 STR, +25 MP - cost 3500 gp</p><p></p><p><strong>Draconic Enhancements</strong></p><p>Dragon's Rage - +25 STR, +30 MP - cost 1200 gp</p><p>Dragon's Mastery - +25 DEF, +30 MP - cost 1200 gp</p><p>Wyrm's Rage - +25 STR, +50 MP - cost 3500 gp</p><p>Wyrm's Mastery - +25 DEF, +50 MP - cost 3500 gp</p><p></p><p><strong>Universal Enhancements</strong></p><p>Topaz - +5 STR, +5 DEF, +5 MP - cost 600 gp</p><p>Ruby - +25 STR, +25 DEF, +25 MP - cost 3000 gp</p><p>Sapphire - +50 STR, +50 DEF, +50 MP - cost 15000 gp</p><p>Diamond - +100 STR, +100 DEF, +100 MP - cost 100000 gp</p><p></p><p>I've left off HP enhancements for the time being, as they may be buggy.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1518954, member: 3586"] The following list is for enhancing items. It should be noted that any item can be enhanced only once, but you can apply any enhancement to any item. Thus, if we created a "Keeness" item, you could apply it to armour - and that wouldn't make sense! The costs here are likely to be rather steep. I'm not sure of the relationship between Attack and Defense, but I'm going to consider them analogous for the time being. [b]Defensive Enhancements[/b] Defending - +25 DEF - cost 500 gp Shielding - +50 DEF - cost 2000 gp Foresight - +100 DEF - cost 8000 gp [b]Offensive Enhancements[/b] Bull's Strength - +25 STR - cost 500 gp Ogre's Strength - +50 STR - cost 2000 gp Giant's Strength - +100 STR - cost 8000 gp [b]Magical Enhancements[/b] Clarity - +25 MP - cost 500 gp Perceptiveness - +50 MP - cost 2000 gp Sight of the Magi - +100 MP - cost 8000 gp [b]Holy Enhancements[/b] Angel's Might - +25 STR, +30 DEF - cost 1200 gp Angel's Honor - +30 DEF, +25 MP - cost 1200 gp Solar's Might - +25 STR, +50 DEF, cost 3500 gp Solar's Honor +50 DEF, +25 MP - cost 3500 gp [b]Fiendish Enhancements[/b] Devil's Might - +30 STR, +25 DEF - cost 1200 gp Devil's Guile - +30 STR, +25 MP - cost 1200 gp Balor's Might - +50 STR, +25 DEF - cost 3500 gp Balor's Guile - +50 STR, +25 MP - cost 3500 gp [b]Draconic Enhancements[/b] Dragon's Rage - +25 STR, +30 MP - cost 1200 gp Dragon's Mastery - +25 DEF, +30 MP - cost 1200 gp Wyrm's Rage - +25 STR, +50 MP - cost 3500 gp Wyrm's Mastery - +25 DEF, +50 MP - cost 3500 gp [b]Universal Enhancements[/b] Topaz - +5 STR, +5 DEF, +5 MP - cost 600 gp Ruby - +25 STR, +25 DEF, +25 MP - cost 3000 gp Sapphire - +50 STR, +50 DEF, +50 MP - cost 15000 gp Diamond - +100 STR, +100 DEF, +100 MP - cost 100000 gp I've left off HP enhancements for the time being, as they may be buggy. Cheers! [/QUOTE]
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