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[RPG] Suggested Item Enhancements
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<blockquote data-quote="Creamsteak" data-source="post: 1520180" data-attributes="member: 552"><p>For those numbers I used the formula of |HP or MP|^1.75 and |Strength or Defense|^2 as the base. For items with negative enchantments you put a negative in front of the ||. For items with multiple <u>positive</u> enchantments, the lesser enchantments cost is doubled.</p><p></p><p>So, if you wanted a +100 all stats item it would be 4*100^1.75 + 3*100^1.75 + 2*100^2 + 1*100^2 = 52135.94 (or 52000 rounded off).</p><p></p><p>I think this works fairly well for generating numbers since you reduce the value point for point of HP and MP. That isn't to say they are less valuable, because I think that HP and MP enchantments should be difficult to come by without a sacrifice of some kind, but they are on a point scale going to amount to less since you still have to pay to use extra hit points. In other words, HP and MP bonuses should be rare or costly, but Hit Points are certainly not the most economic or best single investment so they shouldn't be given the same ratings.</p><p></p><p>I also like the numbers I came up with <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>On to monsters now:</p><p></p><p>Wraiths in their current form are about level 8 or 10, and should only pay 50 gold I think. Orcs should lose some strength (bring it down to 75 I suppose) and should be about level 5 then. Trolls in their current form are approximately level 25 I'd bet, if not a slight edge higher. Dragons and such are still too far off for me to predict, but I'd bet that a Death Knight is somewhere between levels 30 and 45 (big range I realize) right now, and they will be lethal... in order to fight them simply to experience you'd need to have around 1200 hit points just to have a good chance of surviving against one for 5 or 6 rounds.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1520180, member: 552"] For those numbers I used the formula of |HP or MP|^1.75 and |Strength or Defense|^2 as the base. For items with negative enchantments you put a negative in front of the ||. For items with multiple [u]positive[/u] enchantments, the lesser enchantments cost is doubled. So, if you wanted a +100 all stats item it would be 4*100^1.75 + 3*100^1.75 + 2*100^2 + 1*100^2 = 52135.94 (or 52000 rounded off). I think this works fairly well for generating numbers since you reduce the value point for point of HP and MP. That isn't to say they are less valuable, because I think that HP and MP enchantments should be difficult to come by without a sacrifice of some kind, but they are on a point scale going to amount to less since you still have to pay to use extra hit points. In other words, HP and MP bonuses should be rare or costly, but Hit Points are certainly not the most economic or best single investment so they shouldn't be given the same ratings. I also like the numbers I came up with :). On to monsters now: Wraiths in their current form are about level 8 or 10, and should only pay 50 gold I think. Orcs should lose some strength (bring it down to 75 I suppose) and should be about level 5 then. Trolls in their current form are approximately level 25 I'd bet, if not a slight edge higher. Dragons and such are still too far off for me to predict, but I'd bet that a Death Knight is somewhere between levels 30 and 45 (big range I realize) right now, and they will be lethal... in order to fight them simply to experience you'd need to have around 1200 hit points just to have a good chance of surviving against one for 5 or 6 rounds. [/QUOTE]
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