Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPG Theory- The Limits of My Language are the Limits of My World
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8455529" data-attributes="member: 82106"><p>Right, but I would say that even [USER=7027139]@loverdrive[/USER]'s suggestion isn't going to get you all the way there. I mean, its going to tend to result in a more consistent application, perhaps. I guess really there are a couple ways to go here. One is in the DW/PbtA direction where you simply stop modeling 'the world' AT ALL (PbtA doesn't, not even a little bit). Tossing dice in a PbtA game is a way of bringing randomness into the PLOT! The bonuses you can get for various things "hold" and such, are simply exercises in players directing the game. 4e OTOH is the other direction, which is one where the mechanics still relate to the game world and arbitrating it, but you have that structured system that tells you what each check is 'worth'. </p><p></p><p>So, the problem with 5e in the PbtA-like approach is then what about combat? I mean, I used a 4e-like approach in HoML, because I was having fun getting engaged with tactically interesting story play, and just wanted to do that. So, combat is coherent with the rest of the design, checks actually DO have some relation to fiction, its just 'meta' enough to let you tell the story around it/with it that you want, or at least for the players to say "this is interesting, I try this interpretation of things!" That always gets me in [USER=42582]@pemerton[/USER]'s examples of play in 4e, someone is always doing some crazy thing combining 4 different game elements and drawing on keywords and whatnot to concoct how the world might work to bring about their crazy plan, or not lets roll dice and find out... lol.</p><p></p><p>The DW and 4e end results are pretty similar, but they definitely take different paths. Not sure how 5e goes down the DW-like path.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8455529, member: 82106"] Right, but I would say that even [USER=7027139]@loverdrive[/USER]'s suggestion isn't going to get you all the way there. I mean, its going to tend to result in a more consistent application, perhaps. I guess really there are a couple ways to go here. One is in the DW/PbtA direction where you simply stop modeling 'the world' AT ALL (PbtA doesn't, not even a little bit). Tossing dice in a PbtA game is a way of bringing randomness into the PLOT! The bonuses you can get for various things "hold" and such, are simply exercises in players directing the game. 4e OTOH is the other direction, which is one where the mechanics still relate to the game world and arbitrating it, but you have that structured system that tells you what each check is 'worth'. So, the problem with 5e in the PbtA-like approach is then what about combat? I mean, I used a 4e-like approach in HoML, because I was having fun getting engaged with tactically interesting story play, and just wanted to do that. So, combat is coherent with the rest of the design, checks actually DO have some relation to fiction, its just 'meta' enough to let you tell the story around it/with it that you want, or at least for the players to say "this is interesting, I try this interpretation of things!" That always gets me in [USER=42582]@pemerton[/USER]'s examples of play in 4e, someone is always doing some crazy thing combining 4 different game elements and drawing on keywords and whatnot to concoct how the world might work to bring about their crazy plan, or not lets roll dice and find out... lol. The DW and 4e end results are pretty similar, but they definitely take different paths. Not sure how 5e goes down the DW-like path. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPG Theory- The Limits of My Language are the Limits of My World
Top