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#RPGaDAY Day 13: Describe a game experience that changed how you play.
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<blockquote data-quote="Madmaxneo" data-source="post: 7721826" data-attributes="member: 6716025"><p>I have two such experiences I can recount right now.</p><p>The first is when I started a new Rolemaster group back in the mid to late 90's. I found an alternative initiative system in either RM companion V or VI called CEATs (Combat Environment Action Tracking system). It is basically a real time combat system. I introduced it to the group and we decided to go with it. After a few sessions to get used to how it works and not using a turn based system, the group loved it. In fact they liked it so much a few of my players wanted to take it and use it in the games they ran with other systems. Unfortunately it has ruined my taste for archaic turn based systems as they seem so outdated now. I have created a similar system that is easy to use and can be adapted to any RPG, but it is still in the play test stages.</p><p>Another time I was looking to play a RPG at the local meeting place. I ran into two groups running games, one was D&D and the other was one the guy made up. Regardless both games sucked. So I grabbed about 5 people (mixture from both groups) and decided to run an adventure myself. I had not run D&D in a long time at that point but everyone had D&D characters of course. So I grabbed a Dungeon magazine I had and decided to run a horror scenario. It was probably the best pre-made adventure I had ever run at that point and since then horror scenarios are my best run games period. Everyone (except one guy who wanted more hack and slash) from this group actually joined the Rolemaster game I mentioned previously in this post. I have run a few scenarios since then and have inspired nightmares in people....lol.</p></blockquote><p></p>
[QUOTE="Madmaxneo, post: 7721826, member: 6716025"] I have two such experiences I can recount right now. The first is when I started a new Rolemaster group back in the mid to late 90's. I found an alternative initiative system in either RM companion V or VI called CEATs (Combat Environment Action Tracking system). It is basically a real time combat system. I introduced it to the group and we decided to go with it. After a few sessions to get used to how it works and not using a turn based system, the group loved it. In fact they liked it so much a few of my players wanted to take it and use it in the games they ran with other systems. Unfortunately it has ruined my taste for archaic turn based systems as they seem so outdated now. I have created a similar system that is easy to use and can be adapted to any RPG, but it is still in the play test stages. Another time I was looking to play a RPG at the local meeting place. I ran into two groups running games, one was D&D and the other was one the guy made up. Regardless both games sucked. So I grabbed about 5 people (mixture from both groups) and decided to run an adventure myself. I had not run D&D in a long time at that point but everyone had D&D characters of course. So I grabbed a Dungeon magazine I had and decided to run a horror scenario. It was probably the best pre-made adventure I had ever run at that point and since then horror scenarios are my best run games period. Everyone (except one guy who wanted more hack and slash) from this group actually joined the Rolemaster game I mentioned previously in this post. I have run a few scenarios since then and have inspired nightmares in people....lol. [/QUOTE]
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#RPGaDAY Day 13: Describe a game experience that changed how you play.
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