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RPGing and imagination: a fundamental point
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9238578" data-attributes="member: 82106"><p>I don't recall doing that in my 4e GMing, no. When a situation is established (scene framed, 4e encounter declared) I would consider that the players have either already, or at that point, decided to engage with those now-established stakes. I don't see why I would want to then suddenly pull a switcheroo and give them a different situation to resolve. I mean, I can imagine possible scenarios, actually probably HAD a few, where something the players chose to do altered the situation and created more difficulty, but not just me saying "Oh, I think this was too easy, I'm going to add another 3 monsters!" or something like that. I don't think that way about encounters, its not really about winning or losing in that sense.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9238578, member: 82106"] I don't recall doing that in my 4e GMing, no. When a situation is established (scene framed, 4e encounter declared) I would consider that the players have either already, or at that point, decided to engage with those now-established stakes. I don't see why I would want to then suddenly pull a switcheroo and give them a different situation to resolve. I mean, I can imagine possible scenarios, actually probably HAD a few, where something the players chose to do altered the situation and created more difficulty, but not just me saying "Oh, I think this was too easy, I'm going to add another 3 monsters!" or something like that. I don't think that way about encounters, its not really about winning or losing in that sense. [/QUOTE]
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