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General Tabletop Discussion
*TTRPGs General
RPGs And Eurostyle Games: When Opposites Attract
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<blockquote data-quote="Jhaelen" data-source="post: 7749408" data-attributes="member: 46713"><p>I also enjoy Euro games _and_ RPGs. However, I still care about theme, so I prefer Euro games where the mechanics have at least some resemblance to what they're supposed to represent in the game. Still, if the game mechanics are great, I'll play it. E.g. 'Glen More' is superficially about Scottish clans, but it's obviously a theme that is just pasted on. The theme could be anything and you wouldn't have to change the rules at all. But the game design is brilliant: simple but deep, and very elegant.</p><p></p><p>There's a few thematic board games that borrow a lot from Euro games, e.g. 'Legends of Andor', 'Robinson Crusoe' or 'Mage Knight'. For me these 'hybrid' games are the best of both worlds. Clean and elegant mechanics to drive a developing story with just the right pinch of randomness to make the game infinitely replayable.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7749408, member: 46713"] I also enjoy Euro games _and_ RPGs. However, I still care about theme, so I prefer Euro games where the mechanics have at least some resemblance to what they're supposed to represent in the game. Still, if the game mechanics are great, I'll play it. E.g. 'Glen More' is superficially about Scottish clans, but it's obviously a theme that is just pasted on. The theme could be anything and you wouldn't have to change the rules at all. But the game design is brilliant: simple but deep, and very elegant. There's a few thematic board games that borrow a lot from Euro games, e.g. 'Legends of Andor', 'Robinson Crusoe' or 'Mage Knight'. For me these 'hybrid' games are the best of both worlds. Clean and elegant mechanics to drive a developing story with just the right pinch of randomness to make the game infinitely replayable. [/QUOTE]
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