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RS2: The Tokyo Problem (Velmont Judging)
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<blockquote data-quote="Stormwind" data-source="post: 4065037" data-attributes="member: 48084"><p>Scout disappears from sight and then exerts herself to great effort and focuses on Gus and the boy, attempting to teleport them to the headquarters of the Tokyo heroes. Once she succeeds, she follows suit, 'porting to the same place herself.</p><p></p><p>[sblock=Actions]<span style="font-size: 9px"><span style="color: Gray">[Stealth +30, Hide in plain sight]</span></span></p><p><span style="font-size: 9px"><span style="color: Gray">[Blindsight to locate Gus and boy]</span></span></p><p><span style="font-size: 9px"><span style="color: Gray">[Power stunt "Teleport others" (see below) of her array and will suffer fatigue]</span></span></p><p><span style="font-size: 9px"><span style="color: Gray">[Use "Teleport others" to teleport Gus and the boy to the Tokyo heros base (main room); DC20 will save to negate - If she can't teleport them that far then she will do a number of hops]</span></span></p><p><span style="font-size: 9px"><span style="color: Gray">[Once she has teleported Gus and the boy, then Scout will teleport herself to the same place (free action)]</span></span></p><p><span style="font-size: 9px"><span style="color: Gray"></span></span></p><p><span style="font-size: 9px"><span style="color: Gray">[If possible I would like to link the teleport so that it teleports Gus and the boy as a single unit. That is, it won't teleport Gus if the boy makes his save - it should teleport them both, or not ...]</span></span></p><p><span style="font-size: 9px"><span style="color: Gray"></span></span></p><p><span style="font-size: 9px"><span style="color: Gray"><em><strong>Alternate Power - Teleport 10 [Mutant](2 pp/rank base + 2 pp/rank + 8 pp = 48 pp, 1 pp net)</strong></em> ... "Teleport enemies"</span></span></p><p> <span style="font-size: 9px"><span style="color: Gray">Extra: Affects Others (+1/rank)</span></span></p><p> <span style="font-size: 9px"><span style="color: Gray">Extra: Alternate save [Will] (+0/rank)</span></span></p><p> <span style="font-size: 9px"><span style="color: Gray">Extra: Attack (+1/rank)</span></span></p><p> <span style="font-size: 9px"><span style="color: Gray">Extra: Area [Burst] (+1/rank)</span></span></p><p> <span style="font-size: 9px"><span style="color: Gray">Flaw: Action [Full round] (-1/rank)</span></span></p><p> <span style="font-size: 9px"><span style="color: Gray">Power Feat: Easy (1)</span></span></p><p> <span style="font-size: 9px"><span style="color: Gray">Power Feat: Innate (1)</span></span></p><p> <span style="font-size: 9px"><span style="color: Gray">Power Feat: Subtle (1)</span></span></p><p> <span style="font-size: 9px"><span style="color: Gray">Power Feat: Progression [Area radius 100ft/rank] (4)</span></span></p><p> <span style="font-size: 9px"><span style="color: Gray">Power Feat: Selective (1)</span></span>[/sblock]</p></blockquote><p></p>
[QUOTE="Stormwind, post: 4065037, member: 48084"] Scout disappears from sight and then exerts herself to great effort and focuses on Gus and the boy, attempting to teleport them to the headquarters of the Tokyo heroes. Once she succeeds, she follows suit, 'porting to the same place herself. [sblock=Actions][SIZE=1][COLOR=Gray][Stealth +30, Hide in plain sight] [Blindsight to locate Gus and boy] [Power stunt "Teleport others" (see below) of her array and will suffer fatigue] [Use "Teleport others" to teleport Gus and the boy to the Tokyo heros base (main room); DC20 will save to negate - If she can't teleport them that far then she will do a number of hops] [Once she has teleported Gus and the boy, then Scout will teleport herself to the same place (free action)] [If possible I would like to link the teleport so that it teleports Gus and the boy as a single unit. That is, it won't teleport Gus if the boy makes his save - it should teleport them both, or not ...] [I][B]Alternate Power - Teleport 10 [Mutant](2 pp/rank base + 2 pp/rank + 8 pp = 48 pp, 1 pp net)[/B][/I] ... "Teleport enemies" Extra: Affects Others (+1/rank) Extra: Alternate save [Will] (+0/rank) Extra: Attack (+1/rank) Extra: Area [Burst] (+1/rank) Flaw: Action [Full round] (-1/rank) Power Feat: Easy (1) Power Feat: Innate (1) Power Feat: Subtle (1) Power Feat: Progression [Area radius 100ft/rank] (4) Power Feat: Selective (1)[/COLOR][/SIZE][/sblock] [/QUOTE]
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