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<blockquote data-quote="The Empire" data-source="post: 3350343" data-attributes="member: 44094"><p><strong>New Weapons</strong></p><p></p><p>Table: Weapons</p><p>Simple Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2</p><p>Ranged Weapons</p><p>Rifle, heavy 600 gp — 2d10 19–20/x3 50 ft 14 lb. Piercing</p><p> Ball & Power (50) 1 gp — — — — 3 lb. —</p><p>Rifle, light 100 gp 2d6 2d6 19–20/x3 50 ft. 8 lb. Piercing</p><p> Ball & Power (50) 1 gp — — — — 1 lb. —</p><p>Rifle, medium 300 gp 2d8 2d8 19–20/x3 50 ft. 11 lb. Piercing</p><p> Ball & Power (50) 1 gp — — — — 2 lb. —</p><p>Crossbow, great 100 gp 1d12 1d12 19–20/x2 150 ft 15 lb. Piercing</p><p> Bolts (10) 2 gp — — — — 2 lb. —</p><p>Martial Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2</p><p>Light Melee Weapons</p><p>Claw bracer 30 gp 1d3 1d4 19–20/x2 — 2 lb. Slashing</p><p>One-Handed Melee Weapons</p><p>Khopesh 20 gp 1d6 1d8 19–20/x2 — 12 lb. Slashing</p><p>Two-Handed Melee Weapons</p><p>Ranged Weapons</p><p>Horsebow 100 gp 1d6 1d8 x3 70 ft. 3 lb. Piercing</p><p> Arrows (20) 1gp — — — — 1 lb. —</p><p>Pistol, heavy 800 gp 1d10 1d10 x3 25 ft. 2 lb. Piercing</p><p> Balls & Power (50) 1gp — — — — 3 lb. —</p><p>Pistol, light 300 gp 1d6 1d6 x3 25 ft. 4 lb. Piercing</p><p> Balls & Power (50) 1gp — — — — 1 lb. —</p><p>Pistol, medium 500 gp 1d8 1d8 x3 25 ft. 6 lb. Piercing</p><p> Balls & Power (50) 1gp — — — — 2 lb. —</p><p>Exotic Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2</p><p>Light Melee Weapons</p><p>Sai 2 gp 1d3 1d4 x2 10 ft. 2 lb. Bludgeoning</p><p>Tonfa 2 sp 1d4 1d6 x2 2 lb. Bludgeoning</p><p>War fan 30 gp 1d4 1d6 x3 3 lb. Slashing</p><p>One-Handed Melee Weapons</p><p>Whip4 1 gp 1d23 1d33 x2 2 lb. Slashing</p><p>Ranged Weapons</p><p>Volley gun, heavy 3000 gp 1d10/8d10 1d10/8d10 18–20/x3 25 ft. 20 lb. Bludgeoning</p><p> Ball & Power (50) 1 gp — — — — 3 lb. </p><p>Volley gun, light 500 gp 1d6/12d6 1d6/12d6 18–20/x3 25 ft. 10 lb. Piercing</p><p> Ball & Power (50) 1 gp — — — — 1 lb. —</p><p>Volley gun, medium 1000 gp 1d8/10d8 1d8/10d8 18–20/x3 25 ft. 15 lb. Piercing</p><p> Ball & Power (50) 1 gp — — — — 2 lb. —</p><p>Flame Gun 5 gp 4d6 4d6 x3 30’ 10’ cone 3 lb. Fire</p><p>1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.</p><p>2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”</p><p>3 The weapon deals half damage to metal armor.</p><p>4 Reach weapon.</p><p> Weapons by kingdoms</p><p>Horse bow: a reinforced re curve with a short strong pull adapted fore firing from horse back. This is primary a weapon of the North lands and Wood elves. </p><p>Pistol, Light: this is the basic muzzle loading flint lock pistol. It is small and light. Around 30 caliber.</p><p>Pistol, Medium: this is the intermediate pistol and is around 50 caliber.</p><p>Pistol, Heavy: the heaviest of the pistols and is around 70 caliber.</p><p>Rifle, Light: as the light pistol but with a longer brail about 18” and a shoulder stock. It is also around 30 caliber.</p><p>Rifle, Medium: much like the light rifle with a brail length of approximately 24” and a ball of 50 caliber. </p><p>Rifle, Heavy: 30” brail or longer and a ball of around 70 caliber.</p><p>Volley gun: volley guns are multi brail versions of the standard weapons there brail length is shorter then a rifle but slightly longer then a pistol. the dwarf’s have made these weapons have two moods of fire they will either fire a ball every second or they can fire all of the balls at once if this latter choice is used then any one standing in the square behind the firer tacks 1d6 fire damage, this is what the have done to combat the high recoil. </p><p>Volley gun, Light: the standard volley gun with twelve brails it is around 30 caliber </p><p>Volley gun, Medium: a heaver version with only ten brails. it is around 50 caliber </p><p>Volley gun, Heavy: this is the heaviest of the volley guns with only eight brails and a boll of 70 caliber </p><p>Flame Gun: this is a single tube or as many as six 1” tubes attached to a handle and a trigger each brail contains one shot</p></blockquote><p></p>
[QUOTE="The Empire, post: 3350343, member: 44094"] [b]New Weapons[/b] Table: Weapons Simple Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2 Ranged Weapons Rifle, heavy 600 gp — 2d10 19–20/x3 50 ft 14 lb. Piercing Ball & Power (50) 1 gp — — — — 3 lb. — Rifle, light 100 gp 2d6 2d6 19–20/x3 50 ft. 8 lb. Piercing Ball & Power (50) 1 gp — — — — 1 lb. — Rifle, medium 300 gp 2d8 2d8 19–20/x3 50 ft. 11 lb. Piercing Ball & Power (50) 1 gp — — — — 2 lb. — Crossbow, great 100 gp 1d12 1d12 19–20/x2 150 ft 15 lb. Piercing Bolts (10) 2 gp — — — — 2 lb. — Martial Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2 Light Melee Weapons Claw bracer 30 gp 1d3 1d4 19–20/x2 — 2 lb. Slashing One-Handed Melee Weapons Khopesh 20 gp 1d6 1d8 19–20/x2 — 12 lb. Slashing Two-Handed Melee Weapons Ranged Weapons Horsebow 100 gp 1d6 1d8 x3 70 ft. 3 lb. Piercing Arrows (20) 1gp — — — — 1 lb. — Pistol, heavy 800 gp 1d10 1d10 x3 25 ft. 2 lb. Piercing Balls & Power (50) 1gp — — — — 3 lb. — Pistol, light 300 gp 1d6 1d6 x3 25 ft. 4 lb. Piercing Balls & Power (50) 1gp — — — — 1 lb. — Pistol, medium 500 gp 1d8 1d8 x3 25 ft. 6 lb. Piercing Balls & Power (50) 1gp — — — — 2 lb. — Exotic Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2 Light Melee Weapons Sai 2 gp 1d3 1d4 x2 10 ft. 2 lb. Bludgeoning Tonfa 2 sp 1d4 1d6 x2 2 lb. Bludgeoning War fan 30 gp 1d4 1d6 x3 3 lb. Slashing One-Handed Melee Weapons Whip4 1 gp 1d23 1d33 x2 2 lb. Slashing Ranged Weapons Volley gun, heavy 3000 gp 1d10/8d10 1d10/8d10 18–20/x3 25 ft. 20 lb. Bludgeoning Ball & Power (50) 1 gp — — — — 3 lb. Volley gun, light 500 gp 1d6/12d6 1d6/12d6 18–20/x3 25 ft. 10 lb. Piercing Ball & Power (50) 1 gp — — — — 1 lb. — Volley gun, medium 1000 gp 1d8/10d8 1d8/10d8 18–20/x3 25 ft. 15 lb. Piercing Ball & Power (50) 1 gp — — — — 2 lb. — Flame Gun 5 gp 4d6 4d6 x3 30’ 10’ cone 3 lb. Fire 1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much. 2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.” 3 The weapon deals half damage to metal armor. 4 Reach weapon. Weapons by kingdoms Horse bow: a reinforced re curve with a short strong pull adapted fore firing from horse back. This is primary a weapon of the North lands and Wood elves. Pistol, Light: this is the basic muzzle loading flint lock pistol. It is small and light. Around 30 caliber. Pistol, Medium: this is the intermediate pistol and is around 50 caliber. Pistol, Heavy: the heaviest of the pistols and is around 70 caliber. Rifle, Light: as the light pistol but with a longer brail about 18” and a shoulder stock. It is also around 30 caliber. Rifle, Medium: much like the light rifle with a brail length of approximately 24” and a ball of 50 caliber. Rifle, Heavy: 30” brail or longer and a ball of around 70 caliber. Volley gun: volley guns are multi brail versions of the standard weapons there brail length is shorter then a rifle but slightly longer then a pistol. the dwarf’s have made these weapons have two moods of fire they will either fire a ball every second or they can fire all of the balls at once if this latter choice is used then any one standing in the square behind the firer tacks 1d6 fire damage, this is what the have done to combat the high recoil. Volley gun, Light: the standard volley gun with twelve brails it is around 30 caliber Volley gun, Medium: a heaver version with only ten brails. it is around 50 caliber Volley gun, Heavy: this is the heaviest of the volley guns with only eight brails and a boll of 70 caliber Flame Gun: this is a single tube or as many as six 1” tubes attached to a handle and a trigger each brail contains one shot [/QUOTE]
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