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Ruins of Intrigue (PDF)
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<blockquote data-quote="Crothian" data-source="post: 2240433" data-attributes="member: 232"><p><strong>Ruins of Intrigue</strong></p><p></p><p>Ruins of Intrigue is of course an intriguing place. It is a site adventure and setting for Arcana Evolved. Arcana Evolved is the updated version of Arcana Unearthed though with can work for this. Arcana Evolved though will work much better. This book is many things from the start and foundation of a full campaign to a setting sourcebook with information and intrigue all around the ruins. It is a versatile book and really one of the more interesting takes on an adventure and making a book that has lasting potential. </p><p></p><p> Ruins of Intrigue is a new book by Malhavok Press. It is written by Mike Mearls one of the unsung writers in the d20 market these days. He does some very high quality work and tends to write full books by himself. This ninety eight page PDF also comes in a print format though this review covers the PDF version. The content of the two though are the same so aside from the mention of book marks and how well this prints out the review can be used to for the print version. The book is well book marked and aside from the color on the first and last pages that are the covers this black and white PDF prints out nicely. The lay out and art are both well done. </p><p></p><p> The book is written as the description to the ruins of the old and ancient city. There are plenty of adventure hooks and mysteries for the characters to explore. Not all of them will be of the appropriate level for the PCs but the book makes a grand attempt for being able to challenge characters at first through twenty fifth levels. That is no small feat in itself. The book is not written as an adventure that leads the players from point A to point B to point C and so on and so forth. The book is has many different places described and it is up to the players to go were they will thought the DM can lead them to challenges appropriate for their level if hew wants to. </p><p></p><p> The PCs are not the only people in the ruins. The Giants and Dragons both have people here and they are trying to explore and learn ancient secrets as well. Some of the secrets they have already uncovered. One great detail that makes the ruins so versatile is that the giants and dragons can be friends, neutral towards the PCs or even hostile. Each possibility is described and detailed leaving the DM with some nice choices that fit into the way they are running their campaign. </p><p></p><p> There is a lot of information here as there are plenty of places to be explored. The book can be useful to people not play ing an Arcana Evolved or Unearthed game, but it will require a lot more work on the DMs side. The classes and characters would need converted but more importantly this book assumes a certain history as it is built in the campaign setting of Arcana Evolved. It can be used though the amount of work needed to do so will vary from campaign world to campaign world, and depend on the variation if any on the d20 rule set the DM is using. </p><p></p><p> Ruins of Intrigue is a very good campaign supplement. The adventure ideas and versatility of the book are very good. It is rare to see a single book that has so many adventures and ideas built in. The book can be used weekly for years to come without exhausting everything that is inside it.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2240433, member: 232"] [b]Ruins of Intrigue[/b] Ruins of Intrigue is of course an intriguing place. It is a site adventure and setting for Arcana Evolved. Arcana Evolved is the updated version of Arcana Unearthed though with can work for this. Arcana Evolved though will work much better. This book is many things from the start and foundation of a full campaign to a setting sourcebook with information and intrigue all around the ruins. It is a versatile book and really one of the more interesting takes on an adventure and making a book that has lasting potential. Ruins of Intrigue is a new book by Malhavok Press. It is written by Mike Mearls one of the unsung writers in the d20 market these days. He does some very high quality work and tends to write full books by himself. This ninety eight page PDF also comes in a print format though this review covers the PDF version. The content of the two though are the same so aside from the mention of book marks and how well this prints out the review can be used to for the print version. The book is well book marked and aside from the color on the first and last pages that are the covers this black and white PDF prints out nicely. The lay out and art are both well done. The book is written as the description to the ruins of the old and ancient city. There are plenty of adventure hooks and mysteries for the characters to explore. Not all of them will be of the appropriate level for the PCs but the book makes a grand attempt for being able to challenge characters at first through twenty fifth levels. That is no small feat in itself. The book is not written as an adventure that leads the players from point A to point B to point C and so on and so forth. The book is has many different places described and it is up to the players to go were they will thought the DM can lead them to challenges appropriate for their level if hew wants to. The PCs are not the only people in the ruins. The Giants and Dragons both have people here and they are trying to explore and learn ancient secrets as well. Some of the secrets they have already uncovered. One great detail that makes the ruins so versatile is that the giants and dragons can be friends, neutral towards the PCs or even hostile. Each possibility is described and detailed leaving the DM with some nice choices that fit into the way they are running their campaign. There is a lot of information here as there are plenty of places to be explored. The book can be useful to people not play ing an Arcana Evolved or Unearthed game, but it will require a lot more work on the DMs side. The classes and characters would need converted but more importantly this book assumes a certain history as it is built in the campaign setting of Arcana Evolved. It can be used though the amount of work needed to do so will vary from campaign world to campaign world, and depend on the variation if any on the d20 rule set the DM is using. Ruins of Intrigue is a very good campaign supplement. The adventure ideas and versatility of the book are very good. It is rare to see a single book that has so many adventures and ideas built in. The book can be used weekly for years to come without exhausting everything that is inside it. [/QUOTE]
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