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Rule-lite or Rule-heavy describe THE perfect ideal ruleset
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<blockquote data-quote="greywulf" data-source="post: 2399457" data-attributes="member: 4285"><p>Yah. RMSS was terrible. I gave up after failing to understand even 1/3 of it after four or five readthru's, then turned back to my Character Law & Campaign Law, RMCII, etc with a sigh of relief and renewed pleasure.</p><p></p><p>I value thread like this. No one's bitching that I can see, it's all constructive and positive, which is good <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Granted some threads like this can get a little.......defensive....but surely that depends on the posters, not on the topic.</p><p></p><p>Yes, D&D IS good. But it's not perfect. If it was, there will never be a 4th edition and we'd all go to gaming Nirvana. We all chop and change the rule, fiddle, tweek, partly because we can, but also because it's fun!</p><p></p><p>We're not looking to knock anything, just peeking over a few clouds to see just which direction this whole roleplaying shebang could evolve.</p><p></p><p>Besides. This is better than what's on TV right now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Back on topic with a VERY small D&D criticism that I think does need fixing. I'd like a game where high level characters aren't so reliant on magic items to maintain their relative power level. Take a 20th level guy from my very low-magic campaign and your 20th level magic-item toting dude from AN Other average campaign would use him as bayonnet practise. That ain't fair or equal.</p></blockquote><p></p>
[QUOTE="greywulf, post: 2399457, member: 4285"] Yah. RMSS was terrible. I gave up after failing to understand even 1/3 of it after four or five readthru's, then turned back to my Character Law & Campaign Law, RMCII, etc with a sigh of relief and renewed pleasure. I value thread like this. No one's bitching that I can see, it's all constructive and positive, which is good :) Granted some threads like this can get a little.......defensive....but surely that depends on the posters, not on the topic. Yes, D&D IS good. But it's not perfect. If it was, there will never be a 4th edition and we'd all go to gaming Nirvana. We all chop and change the rule, fiddle, tweek, partly because we can, but also because it's fun! We're not looking to knock anything, just peeking over a few clouds to see just which direction this whole roleplaying shebang could evolve. Besides. This is better than what's on TV right now :) Back on topic with a VERY small D&D criticism that I think does need fixing. I'd like a game where high level characters aren't so reliant on magic items to maintain their relative power level. Take a 20th level guy from my very low-magic campaign and your 20th level magic-item toting dude from AN Other average campaign would use him as bayonnet practise. That ain't fair or equal. [/QUOTE]
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