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Rule-of-Three: 06/12/2012
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<blockquote data-quote="Balesir" data-source="post: 5943227" data-attributes="member: 27160"><p>Sure, it doesn't need to be very complex - the suggested "use your action to disengage safely or attract attacks from all you disengage from" would work fine - it would stop all the rank swapping shenanigans as well as auto-flee and the rest quite nicely.</p><p></p><p>This sort of comment just mystifies me. I don't know how you managed this (except maybe through 3.X's "full attack" mess), but our 4e combats are (a) done on a battlemat and (b) almost always extremely mobile. The only exceptions have been when either fighting in a corridor or on ice (in which case one side manoeuvred just fine but the PCs had trouble moving at all!)</p></blockquote><p></p>
[QUOTE="Balesir, post: 5943227, member: 27160"] Sure, it doesn't need to be very complex - the suggested "use your action to disengage safely or attract attacks from all you disengage from" would work fine - it would stop all the rank swapping shenanigans as well as auto-flee and the rest quite nicely. This sort of comment just mystifies me. I don't know how you managed this (except maybe through 3.X's "full attack" mess), but our 4e combats are (a) done on a battlemat and (b) almost always extremely mobile. The only exceptions have been when either fighting in a corridor or on ice (in which case one side manoeuvred just fine but the PCs had trouble moving at all!) [/QUOTE]
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