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Rule-of-Three: 06/19/2012
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<blockquote data-quote="I'm A Banana" data-source="post: 5949822" data-attributes="member: 2067"><p>We certainly sit at different points on the "grid vs. mind" representation. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p></p><p></p><p>For ToTM, I'd keep it simpler. Instead of having one big bundle of ability, I'd parse it out into smaller bits.</p><p></p><p>So the warlord might have the following ability, if I were to translate it literally:</p><p></p><p><strong>Inspiring Stride</strong>: You move adjacent to an ally, and heal them for 1d6 hp. Enemies you disengage from can spend their standard action now to attack you, and if they damage you, add +1 to the healing you grant.</p><p></p><p>And then they'd still have their standard action to deliver an attack with extra damage. </p><p></p><p>That still uses the pseudo-OA's talked about in the columns, where you can spend your action as an opportunity, rather than on your turn. </p><p></p><p></p><p></p><p>It's interesting where that line is drawn. For me, emphasis on what imaginary 5-foot square my character is standing in is just as fiddly as what direction my character is facing. </p><p></p><p>I imagine for SOMEONE out there, facing is an important component to how they determine elements like where a Beholder is looking or how a Basilisk's gaze works. I assume. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5949822, member: 2067"] We certainly sit at different points on the "grid vs. mind" representation. :) For ToTM, I'd keep it simpler. Instead of having one big bundle of ability, I'd parse it out into smaller bits. So the warlord might have the following ability, if I were to translate it literally: [B]Inspiring Stride[/B]: You move adjacent to an ally, and heal them for 1d6 hp. Enemies you disengage from can spend their standard action now to attack you, and if they damage you, add +1 to the healing you grant. And then they'd still have their standard action to deliver an attack with extra damage. That still uses the pseudo-OA's talked about in the columns, where you can spend your action as an opportunity, rather than on your turn. It's interesting where that line is drawn. For me, emphasis on what imaginary 5-foot square my character is standing in is just as fiddly as what direction my character is facing. I imagine for SOMEONE out there, facing is an important component to how they determine elements like where a Beholder is looking or how a Basilisk's gaze works. I assume. ;) [/QUOTE]
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