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Rule-of-Three: 07/10/2012
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<blockquote data-quote="I'm A Banana" data-source="post: 5965957" data-attributes="member: 2067"><p>Now that you mention it, I like housing the idea in themes, too.</p><p></p><p>But the big reason is because wizards have an expectation of their play experience being "limited, but powerful." While warlocks have an expectation of their play experience being "always, but not always powerful." And sorcerers are somewhere in between. </p><p></p><p>If you don't allow wizards to be "limited, but powerful," then you're taking away one of the fun parts of playing a wizard. A wizard that <strong>always has at-will magic spells</strong> violates that. A wizard that can opt into having at-will magic (such as via a theme) ain't so bad. </p><p></p><p></p><p></p><p>I don't follow. </p><p></p><p>My experience with 4e doesn't let me describe it as having especially "clean movement mechanics." I also don't see them rejecting 4e (re-read that second question, where they say they're building on what 4e taught them). I also don't see how tactical play requires fiddly movement in order to be worth something. </p><p></p><p>Methinks there's a lot of hyperbole, here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5965957, member: 2067"] Now that you mention it, I like housing the idea in themes, too. But the big reason is because wizards have an expectation of their play experience being "limited, but powerful." While warlocks have an expectation of their play experience being "always, but not always powerful." And sorcerers are somewhere in between. If you don't allow wizards to be "limited, but powerful," then you're taking away one of the fun parts of playing a wizard. A wizard that [B]always has at-will magic spells[/B] violates that. A wizard that can opt into having at-will magic (such as via a theme) ain't so bad. I don't follow. My experience with 4e doesn't let me describe it as having especially "clean movement mechanics." I also don't see them rejecting 4e (re-read that second question, where they say they're building on what 4e taught them). I also don't see how tactical play requires fiddly movement in order to be worth something. Methinks there's a lot of hyperbole, here. ;) [/QUOTE]
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