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Rule-of-Three: 07/10/2012
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<blockquote data-quote="pemerton" data-source="post: 5966519" data-attributes="member: 42582"><p>Moldvay Basic didn't give you short-rest-only resources, but I think it was intended to deal with your real-life issue. I think that it was intended that at the end of each session the PCs would leave the dungeon. And then returning to home base, and recovering resources with a week or two of rest was taken for granted - next session's play begins back at the dungeon entrance!</p><p></p><p>Personally I enjoy the extra complexity that daily resources add - my group uses not only dailies, surges and APs but also the pre-Essentials daily magic item use rules - but I like encounter powers as well, and if I had to choose between dailies-only or encounter powers only, I'd choose encounter powers for the sorts of reason you give.</p><p></p><p>Can't the GM vary the levels of the encounters, and/or their composition. Then the challenge will change even if the PCs are mechanically always the same going in. (This is what I used to do in my Rolemaster game, when the PCs were almost always at full strength going in - because when they got low on resources they would teleport home and rest up!)</p><p></p><p></p><p>I don't think that recovery time puts much of a dent in this. Assuming 4 encounters per day, and 12 encounters per level, that's 3 days per level. Let's call it a week to allow for a bit of travel time between rests. You can do the whole game in less than a year of ingame time.</p><p></p><p>If you want the passage of large amounts of time in D&D, you're not going to get it out of recovery times, unless these becomes much, much longer than they traditionally have been.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5966519, member: 42582"] Moldvay Basic didn't give you short-rest-only resources, but I think it was intended to deal with your real-life issue. I think that it was intended that at the end of each session the PCs would leave the dungeon. And then returning to home base, and recovering resources with a week or two of rest was taken for granted - next session's play begins back at the dungeon entrance! Personally I enjoy the extra complexity that daily resources add - my group uses not only dailies, surges and APs but also the pre-Essentials daily magic item use rules - but I like encounter powers as well, and if I had to choose between dailies-only or encounter powers only, I'd choose encounter powers for the sorts of reason you give. Can't the GM vary the levels of the encounters, and/or their composition. Then the challenge will change even if the PCs are mechanically always the same going in. (This is what I used to do in my Rolemaster game, when the PCs were almost always at full strength going in - because when they got low on resources they would teleport home and rest up!) I don't think that recovery time puts much of a dent in this. Assuming 4 encounters per day, and 12 encounters per level, that's 3 days per level. Let's call it a week to allow for a bit of travel time between rests. You can do the whole game in less than a year of ingame time. If you want the passage of large amounts of time in D&D, you're not going to get it out of recovery times, unless these becomes much, much longer than they traditionally have been. [/QUOTE]
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