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Rule-of-Three: 07/10/2012
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<blockquote data-quote="UngeheuerLich" data-source="post: 5966606" data-attributes="member: 59057"><p>Hmmh, i am not a big fan of setting the encounter in a way that the PC´s will be able to take them down if they spend all their resources. In my opinion it is a big part of D&D to manage your resources. As much as I like the 4e method, in actual play, it gets repetitive fast.</p><p>It is not that encounter powers are bad per se, but the game relies on them too much. If you had some encounter powers, that you can use situationally, like a take down maneuver it is ok... but if you blow them out every encounter, just because they do more damage, I don´t like it. Especially if they have silly names that need to be shouted before the action.</p><p>So, if your encounter powers are situational, not doing more damage than your usual attacks, but e.g. let you trip a foe once per encounter, it is ok, as yu manage your resources during a fight. Also if they don´t do more damage, it does not matter if a gelatinous cube can´t be affected.</p><p></p><p>In some way it is like the executioner assassin who has at will powers that are situational, but usually relies on basic attacks. I have found much pleasure in using base attack round after round, and only using a guild at will once in a while. This is more or less how I want fighter maneuvers to work. Base attack as your default attack mode: "I attack", and sometimes, if the situation is right: "trip attack and move back".</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5966606, member: 59057"] Hmmh, i am not a big fan of setting the encounter in a way that the PC´s will be able to take them down if they spend all their resources. In my opinion it is a big part of D&D to manage your resources. As much as I like the 4e method, in actual play, it gets repetitive fast. It is not that encounter powers are bad per se, but the game relies on them too much. If you had some encounter powers, that you can use situationally, like a take down maneuver it is ok... but if you blow them out every encounter, just because they do more damage, I don´t like it. Especially if they have silly names that need to be shouted before the action. So, if your encounter powers are situational, not doing more damage than your usual attacks, but e.g. let you trip a foe once per encounter, it is ok, as yu manage your resources during a fight. Also if they don´t do more damage, it does not matter if a gelatinous cube can´t be affected. In some way it is like the executioner assassin who has at will powers that are situational, but usually relies on basic attacks. I have found much pleasure in using base attack round after round, and only using a guild at will once in a while. This is more or less how I want fighter maneuvers to work. Base attack as your default attack mode: "I attack", and sometimes, if the situation is right: "trip attack and move back". [/QUOTE]
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