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Rule-of-Three: 07/10/2012
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<blockquote data-quote="Someone" data-source="post: 5966773" data-attributes="member: 5656"><p>I'm having trouble following you. Not actually, I get the gist of what you're saying, but I'm amazed that you don't see that it's a completely screwed up system. Apparently, in the mentioned scenario the resource attrition comes from applying your limited resources to whatever challenge is present, which relies on several unspoken assumptions:</p><p></p><p>- You can use those resources in a meaningful way. I'd like to see the barbarian, for example, meaningfully applying one of his per-day rages to the problem of deducing who killed Lord Farrington from a set of clues.</p><p>- The guy using his limited resources actually <em>must be forced to use them</em>, presumably by having a smaller repertoire of abilities that can be used at will outside combat. We usually call those “skills”, meaning barbarian must therefore have less in number and less useful skills than the guy-who-only-can-swing-his-sword, aka fighter. Which I don’t really think is how things have worked up to now.</p><p>-The relative power of the resources expended should remain consistent. Casting Speak with dead at level 5 is completely different to casting it at level 10, where it’s starting to become a virtually meaningless effort in terms of resources.</p><p>- And finally, there’s no conceivable mechanic in a rulebook that can shut a player’s brain, short of hitting him in the head with the hardcover which is probably illegal in your state. The barbarian’s player can have as much input at piecing the bits of information they’ve gathered as any other player, without spending any precious resources.</p><p></p><p>In fact, there’s only one D&D character archetype, one who uses his per day resources to anything, who is useless without using his limited per day resources and can do very little outside combat, to which those balancing mechanics could apply. I’m starting to think we’re talking less about resource management and more about who should be boss and how the sword wavers should shut up.</p></blockquote><p></p>
[QUOTE="Someone, post: 5966773, member: 5656"] I'm having trouble following you. Not actually, I get the gist of what you're saying, but I'm amazed that you don't see that it's a completely screwed up system. Apparently, in the mentioned scenario the resource attrition comes from applying your limited resources to whatever challenge is present, which relies on several unspoken assumptions: - You can use those resources in a meaningful way. I'd like to see the barbarian, for example, meaningfully applying one of his per-day rages to the problem of deducing who killed Lord Farrington from a set of clues. - The guy using his limited resources actually [i]must be forced to use them[/i], presumably by having a smaller repertoire of abilities that can be used at will outside combat. We usually call those “skills”, meaning barbarian must therefore have less in number and less useful skills than the guy-who-only-can-swing-his-sword, aka fighter. Which I don’t really think is how things have worked up to now. -The relative power of the resources expended should remain consistent. Casting Speak with dead at level 5 is completely different to casting it at level 10, where it’s starting to become a virtually meaningless effort in terms of resources. - And finally, there’s no conceivable mechanic in a rulebook that can shut a player’s brain, short of hitting him in the head with the hardcover which is probably illegal in your state. The barbarian’s player can have as much input at piecing the bits of information they’ve gathered as any other player, without spending any precious resources. In fact, there’s only one D&D character archetype, one who uses his per day resources to anything, who is useless without using his limited per day resources and can do very little outside combat, to which those balancing mechanics could apply. I’m starting to think we’re talking less about resource management and more about who should be boss and how the sword wavers should shut up. [/QUOTE]
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