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Rule-of-Three: 07/10/2012
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<blockquote data-quote="Someone" data-source="post: 5966861" data-attributes="member: 5656"><p>You missed the point. I don't care if the barbarian, which was just an example of a guy with another kind of daily resources, could apply his rages to the problem, or is useful at murder mysteries. I counted that he won't be able and in fact he'll arrive at the final fight with all his combat resources intact.</p><p></p><p>The claim is that the number of resources to be spent in one day can be made constant because you can force resource attrition through any kind of non combat. My answer is that you can only do that with a very particular, and very versatile, subset of resources called wizard spell slots.</p><p></p><p></p><p></p><p>Again, The claim is that the number of resources to be spent in one day can be made constant because you can force resource attrition through non combat. If the wizard can contribute with skill rolls as much as any other character this means two things:</p><p></p><p>-That he is as good as any other character at solving out of combat problems and is no more forced to spend resources of any kind if he wants to contribute, which makes the claim not true for 5e.</p><p>-That if he decides to use his limited resources, he's now strictly better than anyone else, which is kind of unbalanced.</p><p></p><p></p><p></p><p>I'm willing to admit that an appropiate design of the number of spell slots can make this point moot. Since we don't know the spell per day progression let's leave this on hold.</p><p></p><p></p><p></p><p>The claim is that the number of resources to be spent in one day can be made constant because you can force resource attrition through any kind of non combat. </p><p></p><p>But you can't force resource attrition of any kind if the main activity characters do during the day is something that's player dependant or something that doesn't involve resource spending like thinking or roleplaying or buying stuff in the market or babysitting the princess or walking from point A to point B. If you've planned a complex social encounter where the players spend two hours of the 4 hour session meeting the NPCs, speaking with them and making alliances or whatever, how possibly do you plan to force the wizard to spend half of his prepared spells?</p><p></p><p></p><p></p><p>I'm busy reading between lines.</p></blockquote><p></p>
[QUOTE="Someone, post: 5966861, member: 5656"] You missed the point. I don't care if the barbarian, which was just an example of a guy with another kind of daily resources, could apply his rages to the problem, or is useful at murder mysteries. I counted that he won't be able and in fact he'll arrive at the final fight with all his combat resources intact. The claim is that the number of resources to be spent in one day can be made constant because you can force resource attrition through any kind of non combat. My answer is that you can only do that with a very particular, and very versatile, subset of resources called wizard spell slots. Again, The claim is that the number of resources to be spent in one day can be made constant because you can force resource attrition through non combat. If the wizard can contribute with skill rolls as much as any other character this means two things: -That he is as good as any other character at solving out of combat problems and is no more forced to spend resources of any kind if he wants to contribute, which makes the claim not true for 5e. -That if he decides to use his limited resources, he's now strictly better than anyone else, which is kind of unbalanced. I'm willing to admit that an appropiate design of the number of spell slots can make this point moot. Since we don't know the spell per day progression let's leave this on hold. The claim is that the number of resources to be spent in one day can be made constant because you can force resource attrition through any kind of non combat. But you can't force resource attrition of any kind if the main activity characters do during the day is something that's player dependant or something that doesn't involve resource spending like thinking or roleplaying or buying stuff in the market or babysitting the princess or walking from point A to point B. If you've planned a complex social encounter where the players spend two hours of the 4 hour session meeting the NPCs, speaking with them and making alliances or whatever, how possibly do you plan to force the wizard to spend half of his prepared spells? I'm busy reading between lines. [/QUOTE]
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