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Rule-of-Three: 07/10/2012
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<blockquote data-quote="I'm A Banana" data-source="post: 5966896" data-attributes="member: 2067"><p>Now I don't follow. </p><p></p><p>If the barbarian has 3 Rages per day and uses one to intimidate a witness into talking, and another to run down the horse the suspect was fleeing on, she has one left for the final combat.</p><p></p><p>If the barbarian DIDN'T (or couldn't, since she can only rage in combat or whatever) use her daily resources to do that, she's saved all those rages for a big blow out at the end, and that's working as intended. It's smart (or at least lucky) play: save up all your resources for the big confrontation at the end. Proceed to dominate the end. She wasn't contributing as much to solving the mystery, so she gets to shine now. </p><p></p><p></p><p></p><p>Of course a vancian caster isn't just as good at solving problems as anyone else. If making an Ability Check is "baseline", he's only as good as the idiot barbarian without his spells (Cha is a dumpstat for wizards, too, y'know. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). </p><p></p><p>Keep in mind that the math is roughly that baseline+3 + baseline + baseline/3 rounds = baseline+1 + baseline+1 + baseline+1/3 rounds. If he decides to use his limited resource, he's playing catch-up, or setting himself up to have a long time of just baseline contribution. The wizard will naturally be OK using baseline abilities in, I dunno, maybe a puzzle dungeon, just as the barbarian will naturally be OK using baseline abilities in the wilderness (and the rogue in the streets is fine with baseline, too). </p><p></p><p>It's sort of the difference between a 4e basic attack (baseline) and a 4e at will (baseline +1). By analogy, characters without daily resources have more "at-wills," while characters with daily resources only have basic attacks. </p><p></p><p></p><p></p><p>In which case it's not a challenge, not part of the challenge structure, and so the challenge structure is completely irrelevant.</p><p></p><p>If it's not something you can succeed or fail at, it is not something that "balance" has any bearing on. </p><p></p><p></p><p></p><p>People spend resources on challenges. If making alliances is challenging, the PC might blow a <em>Charm Person</em> or two. If it's NOT challenging, it's not part of the "adventuring day," really. It might be part of the narrative day, and part of the session, and a lot of fun, but balance only comes into play when dealing with challenges. You don't force the wizard to spend anything because you're not forcing ANYONE to spend anything, because those things don't count as encounters, or challenges, or risks.</p><p></p><p></p><p></p><p>Why spend so much time staring at nothing?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5966896, member: 2067"] Now I don't follow. If the barbarian has 3 Rages per day and uses one to intimidate a witness into talking, and another to run down the horse the suspect was fleeing on, she has one left for the final combat. If the barbarian DIDN'T (or couldn't, since she can only rage in combat or whatever) use her daily resources to do that, she's saved all those rages for a big blow out at the end, and that's working as intended. It's smart (or at least lucky) play: save up all your resources for the big confrontation at the end. Proceed to dominate the end. She wasn't contributing as much to solving the mystery, so she gets to shine now. Of course a vancian caster isn't just as good at solving problems as anyone else. If making an Ability Check is "baseline", he's only as good as the idiot barbarian without his spells (Cha is a dumpstat for wizards, too, y'know. ;)). Keep in mind that the math is roughly that baseline+3 + baseline + baseline/3 rounds = baseline+1 + baseline+1 + baseline+1/3 rounds. If he decides to use his limited resource, he's playing catch-up, or setting himself up to have a long time of just baseline contribution. The wizard will naturally be OK using baseline abilities in, I dunno, maybe a puzzle dungeon, just as the barbarian will naturally be OK using baseline abilities in the wilderness (and the rogue in the streets is fine with baseline, too). It's sort of the difference between a 4e basic attack (baseline) and a 4e at will (baseline +1). By analogy, characters without daily resources have more "at-wills," while characters with daily resources only have basic attacks. In which case it's not a challenge, not part of the challenge structure, and so the challenge structure is completely irrelevant. If it's not something you can succeed or fail at, it is not something that "balance" has any bearing on. People spend resources on challenges. If making alliances is challenging, the PC might blow a [I]Charm Person[/I] or two. If it's NOT challenging, it's not part of the "adventuring day," really. It might be part of the narrative day, and part of the session, and a lot of fun, but balance only comes into play when dealing with challenges. You don't force the wizard to spend anything because you're not forcing ANYONE to spend anything, because those things don't count as encounters, or challenges, or risks. Why spend so much time staring at nothing? [/QUOTE]
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