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Rule-of-Three: 07/10/2012
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<blockquote data-quote="keterys" data-source="post: 5966908" data-attributes="member: 43019"><p>A system in which a barbarian has 3 big 'rages' and can do something cool with those, and a wizard has 3 big 'spells' and can do something cool with those, and that works equitably with the fighter who... does something less cool every round... might be possible to balance.</p><p></p><p>But D&D doesn't seem to work that way, does it? The barbarian starts with 1 rage, and gets another every few levels. (Does D&D assume you face more encounters as you level up? It's actually felt almost like the reverse in my experience. Lots of smaller fights at low levels, a few bigger standalone fights at higher level.) The wizard starts with a couple spells and gets a couple every level. Soon enough it's not Charm Person taking one of the wizard's 3 spells, it's taking one of his dozens of relatively superfluous spells.</p><p></p><p>And even in the more perfect 3 big spells paradigm. So the wizard uses 1 or 2 in the first encounter. Then rests. Then uses 1 or 2 in the next encounter. Then rests. Then uses 1 or 2... etc. It just encourages resting even more. The only way to really solve things is to divorce from the daily recharge mechanism, and I suspect that can't happen. Which may be why WotC's not bothering to balance the issue, because balancing the issue makes it no longer D&D. (to enough people)</p></blockquote><p></p>
[QUOTE="keterys, post: 5966908, member: 43019"] A system in which a barbarian has 3 big 'rages' and can do something cool with those, and a wizard has 3 big 'spells' and can do something cool with those, and that works equitably with the fighter who... does something less cool every round... might be possible to balance. But D&D doesn't seem to work that way, does it? The barbarian starts with 1 rage, and gets another every few levels. (Does D&D assume you face more encounters as you level up? It's actually felt almost like the reverse in my experience. Lots of smaller fights at low levels, a few bigger standalone fights at higher level.) The wizard starts with a couple spells and gets a couple every level. Soon enough it's not Charm Person taking one of the wizard's 3 spells, it's taking one of his dozens of relatively superfluous spells. And even in the more perfect 3 big spells paradigm. So the wizard uses 1 or 2 in the first encounter. Then rests. Then uses 1 or 2 in the next encounter. Then rests. Then uses 1 or 2... etc. It just encourages resting even more. The only way to really solve things is to divorce from the daily recharge mechanism, and I suspect that can't happen. Which may be why WotC's not bothering to balance the issue, because balancing the issue makes it no longer D&D. (to enough people) [/QUOTE]
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