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Rule-of-Three: 07/10/2012
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<blockquote data-quote="Libramarian" data-source="post: 5967380" data-attributes="member: 6688858"><p>This seems like textbook "heroic fantasy" D&D, as opposed to 1e-style "survival horror" D&D. I am more and more convinced that this is where to split the next edition into two versions, or groups of rules modules, instead of trying to do both with the same game.</p><p></p><p>I think resource management is pretty much an all or nothing thing, really. Is there anyone actually looking for easy, perfunctory resource refreshment that rarely affects the story, and rarely forces the players to make tough decisions? That's what the answer to the second question in the article sounds like to me. Or does everybody want either hardass resource rationing or none at all?</p><p></p><p>One of the reasons that 1e is the best edition for resource management play is that much of the PC's power is really supposed to be in the form of magic items like scrolls, potions and charged staves & wands. These don't contribute to the 15 MAD because the only way to refresh them is to go adventure for more. But this doesn't mix well with a more "heroic fantasy" sensibility, because heroes are supposed to be inherently awesome and not so dependent on their stuff. 1e has less of a heroic feel and more of a "1000 yard stare while clutching your bullets and amphetamine tablets" feel.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5967380, member: 6688858"] This seems like textbook "heroic fantasy" D&D, as opposed to 1e-style "survival horror" D&D. I am more and more convinced that this is where to split the next edition into two versions, or groups of rules modules, instead of trying to do both with the same game. I think resource management is pretty much an all or nothing thing, really. Is there anyone actually looking for easy, perfunctory resource refreshment that rarely affects the story, and rarely forces the players to make tough decisions? That's what the answer to the second question in the article sounds like to me. Or does everybody want either hardass resource rationing or none at all? One of the reasons that 1e is the best edition for resource management play is that much of the PC's power is really supposed to be in the form of magic items like scrolls, potions and charged staves & wands. These don't contribute to the 15 MAD because the only way to refresh them is to go adventure for more. But this doesn't mix well with a more "heroic fantasy" sensibility, because heroes are supposed to be inherently awesome and not so dependent on their stuff. 1e has less of a heroic feel and more of a "1000 yard stare while clutching your bullets and amphetamine tablets" feel. [/QUOTE]
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