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Rule of Three and THEMES! FINALLY THEMES!!!!
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<blockquote data-quote="Aegeri" data-source="post: 5547236" data-attributes="member: 78116"><p>No that wouldn't be very workable I feel Peraion Graufalke, because there are a lot of them and some of them aren't that bad to be honest. You'd need to do a lot of editing or make a huge chunk of them useless to make that work. I honestly think his solution is the best: Make the triggers important events - not just stuff that happens. So they aren't triggering on a hit, they're triggering on a hit that drops the target to 0 HP. Or they're triggering on a critical or something similar. This means they are less likely to come up constantly (in terms of attacks, less likely to be a significant part of DPR calculations now), but have a greater impact when they do (as they prevent an ally dropping to 0 HP, instead of just being used on the first attack you can to boost your damage).</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5547236, member: 78116"] No that wouldn't be very workable I feel Peraion Graufalke, because there are a lot of them and some of them aren't that bad to be honest. You'd need to do a lot of editing or make a huge chunk of them useless to make that work. I honestly think his solution is the best: Make the triggers important events - not just stuff that happens. So they aren't triggering on a hit, they're triggering on a hit that drops the target to 0 HP. Or they're triggering on a critical or something similar. This means they are less likely to come up constantly (in terms of attacks, less likely to be a significant part of DPR calculations now), but have a greater impact when they do (as they prevent an ally dropping to 0 HP, instead of just being used on the first attack you can to boost your damage). [/QUOTE]
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Rule of Three and THEMES! FINALLY THEMES!!!!
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