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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three and THEMES! FINALLY THEMES!!!!
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<blockquote data-quote="Aegeri" data-source="post: 5547276" data-attributes="member: 78116"><p>Because saving the allies last 10 HP actually matters more, when it prevents them going unconscious. Saving their first 10 is irrelevant, because the useage there isn't when it's important (it might not even be on the ally that was going to go down) - it's just used purely to boost DPR.</p><p></p><p>I don't know how much you read CharOps, but you'll soon see that most of the time II and IR powers are used to boost DPR. Their tactical use has degraded into just throwing them at the first thing their trigger is valid for, so you can boost your DPR. The number of times I've seen disruptive strike used to boost DPR exclusively is quite considerable. I mean that power is a very solid one and has a great tactical use, except that 99% of the time it's thrown onto the first enemy attack of something the ranger wants to die solely to inflict more damage. I can say the same is true for a great deal of these other powers. It has got to the point where some strikers like Rangers, who are filled with these things are outright BETTER than other strikers. They've become a DPR tool, not something to change the battlefield in a tactical and impactful way (as the original intent probably was).</p><p></p><p>So I wouldn't mind them pulling the triggers back into areas they will actually have a significant effect. Not just being thrown out at the first opportunity to boost DPR. It would also help to significantly balance out the power of Rangers (who again, are the prime criminals of this argument) against other strikers if II/IRs had much more restrictive triggers. The tactical usage should be the advantage - not just being thrown out to achieve 200+ DPR numbers easily.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5547276, member: 78116"] Because saving the allies last 10 HP actually matters more, when it prevents them going unconscious. Saving their first 10 is irrelevant, because the useage there isn't when it's important (it might not even be on the ally that was going to go down) - it's just used purely to boost DPR. I don't know how much you read CharOps, but you'll soon see that most of the time II and IR powers are used to boost DPR. Their tactical use has degraded into just throwing them at the first thing their trigger is valid for, so you can boost your DPR. The number of times I've seen disruptive strike used to boost DPR exclusively is quite considerable. I mean that power is a very solid one and has a great tactical use, except that 99% of the time it's thrown onto the first enemy attack of something the ranger wants to die solely to inflict more damage. I can say the same is true for a great deal of these other powers. It has got to the point where some strikers like Rangers, who are filled with these things are outright BETTER than other strikers. They've become a DPR tool, not something to change the battlefield in a tactical and impactful way (as the original intent probably was). So I wouldn't mind them pulling the triggers back into areas they will actually have a significant effect. Not just being thrown out at the first opportunity to boost DPR. It would also help to significantly balance out the power of Rangers (who again, are the prime criminals of this argument) against other strikers if II/IRs had much more restrictive triggers. The tactical usage should be the advantage - not just being thrown out to achieve 200+ DPR numbers easily. [/QUOTE]
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