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Rule of Three and THEMES! FINALLY THEMES!!!!
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<blockquote data-quote="mneme" data-source="post: 5547310" data-attributes="member: 59248"><p>Er, what? This just isn't true.</p><p></p><p>There's a huge amount of variety in combat, and you basically have no idea, the first time someone gets attacked, whether they're going to get focused and go down, or whether the monsters are going to go for another target instead after the first few hits. Assuming the monsters aren't focused on the first round (which they aren't always), negate an early hit and the monsters will focus on a different damaged target. </p><p></p><p>Whereas if you negate a hit that would bring someone unconcious (or dead) you -know- it affected the action math of the fight; one path the party lost at least one action, another they are up at least one action.</p><p></p><p>I think the problem is the number of encounter immediate effects -- which mean that in paragon, a character might have 4 or more (including item powers) immediate effects on -top- of any Immediate features -- PER ENCOUTER. It's not a question of which rounds/fights party members use immediates, but which immediateness they use when.</p><p></p><p>The solution is probably to only make rare/uncommon item powers, dailies, and class features provide Immediate actions. That way, they're throwing out class feature immediates (which are basically fine, particularly since they're usually mark punishment and very avoidable) and up to 4 daily immediates (5 in epic) -- a long, long way from throwing out that many per fight.</p><p></p><p>That said, I can count (in 16 levels of LFR play, plus running a bunch of adventures, plus playing other characters) on one hand the number of times I've seen Disruptive Strike used when it wasn't very likely to negate a hit. And usually that was late in a fight, to kill one of the few surviving monsters.</p></blockquote><p></p>
[QUOTE="mneme, post: 5547310, member: 59248"] Er, what? This just isn't true. There's a huge amount of variety in combat, and you basically have no idea, the first time someone gets attacked, whether they're going to get focused and go down, or whether the monsters are going to go for another target instead after the first few hits. Assuming the monsters aren't focused on the first round (which they aren't always), negate an early hit and the monsters will focus on a different damaged target. Whereas if you negate a hit that would bring someone unconcious (or dead) you -know- it affected the action math of the fight; one path the party lost at least one action, another they are up at least one action. I think the problem is the number of encounter immediate effects -- which mean that in paragon, a character might have 4 or more (including item powers) immediate effects on -top- of any Immediate features -- PER ENCOUTER. It's not a question of which rounds/fights party members use immediates, but which immediateness they use when. The solution is probably to only make rare/uncommon item powers, dailies, and class features provide Immediate actions. That way, they're throwing out class feature immediates (which are basically fine, particularly since they're usually mark punishment and very avoidable) and up to 4 daily immediates (5 in epic) -- a long, long way from throwing out that many per fight. That said, I can count (in 16 levels of LFR play, plus running a bunch of adventures, plus playing other characters) on one hand the number of times I've seen Disruptive Strike used when it wasn't very likely to negate a hit. And usually that was late in a fight, to kill one of the few surviving monsters. [/QUOTE]
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Rule of Three and THEMES! FINALLY THEMES!!!!
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