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Rule of Three and THEMES! FINALLY THEMES!!!!
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5554914" data-attributes="member: 82106"><p>I think it has to be a pretty rough job to be sitting over there in WotC HQ and deciding which way to go with stuff. Obviously their market research has told them that fewer better options is the way to go (else why would Essentials exist in the form it has taken, they aren't dumb). OTOH there's the die-hard 4e fanbase, a lot of which seems utterly determined to have another 150 new options every month or else they're on the warpath and threatening to take their toys elsewhere to play.</p><p></p><p>On the complexity of themes and the number of options I have to admit I don't know that I have a strong opinion. The people that I DM for will probably appreciate the fact that they can pick a theme and just run with it and never need to actually even think about it again if they don't want to. I doubt they'd be too excited by attack power swaps, extra PPs, or extra feat choices. As it is they're dealing with 3 more utility power choices and another encounter power. That isn't going to break the camel's back, but I do sense a gathering doubt at the table about the sheer size and complexity of the game and the amount of book keeping involved at this point. </p><p></p><p>OTOH I personally am fine with lots of new toys to play with and like all the knobs and buttons you can fiddle with. Taking a middle view I think the approach they've taken with themes will turn out one of two ways. Either it will satisfy neither camp, or it will manage to satisfy each one enough not to turn either one off. Sadly the world usually works the former way and not the later, but we can always hope...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5554914, member: 82106"] I think it has to be a pretty rough job to be sitting over there in WotC HQ and deciding which way to go with stuff. Obviously their market research has told them that fewer better options is the way to go (else why would Essentials exist in the form it has taken, they aren't dumb). OTOH there's the die-hard 4e fanbase, a lot of which seems utterly determined to have another 150 new options every month or else they're on the warpath and threatening to take their toys elsewhere to play. On the complexity of themes and the number of options I have to admit I don't know that I have a strong opinion. The people that I DM for will probably appreciate the fact that they can pick a theme and just run with it and never need to actually even think about it again if they don't want to. I doubt they'd be too excited by attack power swaps, extra PPs, or extra feat choices. As it is they're dealing with 3 more utility power choices and another encounter power. That isn't going to break the camel's back, but I do sense a gathering doubt at the table about the sheer size and complexity of the game and the amount of book keeping involved at this point. OTOH I personally am fine with lots of new toys to play with and like all the knobs and buttons you can fiddle with. Taking a middle view I think the approach they've taken with themes will turn out one of two ways. Either it will satisfy neither camp, or it will manage to satisfy each one enough not to turn either one off. Sadly the world usually works the former way and not the later, but we can always hope... [/QUOTE]
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Rule of Three and THEMES! FINALLY THEMES!!!!
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