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<blockquote data-quote="Living Enworld Judge" data-source="post: 2922617" data-attributes="member: 13889"><p><strong>Domains</strong></p><p></p><p><span style="font-size: 15px">Artifice Domain</span></p><p><strong>Deities:</strong> Gundar</p><p><strong>Granted Power:</strong> Gain +4 bonus on Craft checks. The character casts conjuration (creation) spells at +1 caster level. (Those with access to both the Artifice and Creation domains cast conjuration [creation] spells at +3 caster level.)</p><p><strong>Artifice Domain Spells</strong></p><p><strong>1</strong> Animate Rope</p><p><strong>2</strong> Wood Shape</p><p><strong>3</strong> Stone Shape</p><p><strong>4</strong> Minor Creation</p><p><strong>5</strong> Fabricate</p><p><strong>6</strong> Major Creation</p><p><strong>7</strong> Hardening*</p><p><strong>8</strong> True Creation*</p><p><strong>9</strong> Prismatic sphere</p><p>-Derived from OGC</p><p></p><p><span style="font-size: 15px">Blood Domain</span></p><p><strong>Deities:</strong> Taurusk</p><p><strong>Granted Ability:</strong> Once per day, you can heal wounds by drinking the blood shed by a recently slain creature. This blood must be fresh, with no more than an hour having passed since the source died. The blood can be called from any body within 20 feet with a clear line of sight, moving around any obstruction. After drinking one pint of this blood as a full-round action, the cleric converts 1d4 points of lethal damage to non-lethal damage per level.</p><p><strong>Blood Domain Spells</strong></p><p><strong>1</strong> Grease (creates blood, may confer a +2 circumstance bonus on Initmidate checks)</p><p><strong>2</strong> Rage</p><p><strong>3</strong> Neutralize Poison</p><p><strong>4</strong> Cure Serious Wounds</p><p><strong>5</strong> Blood Oath, Lesser (as Geas, Lesser)</p><p><strong>6</strong> Blood Tell*</p><p><strong>7</strong> Blood Oath, Greater (as Geas, Greater)</p><p><strong>8</strong> Waves of Exhaustion</p><p><strong>9</strong> Energy Drain</p><p>-Created by Sparky</p><p></p><p><span style="font-size: 15px">Charm Domain</span></p><p><strong>Deities:</strong> Ulura</p><p><strong>Granted Power: </strong> The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.</p><p><strong>Charm Domain Spells</strong></p><p><strong>1</strong> Charm person</p><p><strong>2</strong> Calm emotions</p><p><strong>3</strong> Suggestion</p><p><strong>4</strong> Heroism</p><p><strong>5</strong> Charm monster</p><p><strong>6</strong> Geas/quest</p><p><strong>7</strong> Insanity</p><p><strong>8</strong> Demand</p><p><strong>9</strong> Dominate monster</p><p>-Derived from OGC</p><p></p><p><span style="font-size: 15px">Communication Domain</span></p><p><strong>Deities:</strong> Russna</p><p><strong>Domain Power: </strong>Once per day you gain an enhancement bonus to equal to your cleric level to a single Bluff, Diplomacy, Forgery, Gather Information or Sense Motive check.</p><p>Choose to add any of the following - Bluff, Forgery, Gather Information, Sense Motive or Speak Language - to your list of cleric class skills.</p><p>Add Message to the list of Orisons.</p><p><strong>Communication Domain Spells</strong></p><p><strong>1 </strong>Comprehend Languages</p><p><strong>2 </strong>Speak with Animals</p><p><strong>3 </strong>Tongues</p><p><strong>4 </strong>Speak with Dead</p><p><strong>5 </strong>Sending</p><p><strong>6 </strong>Speak with Plants</p><p><strong>7 </strong>Stone Tell</p><p><strong>8 </strong>Project Image</p><p><strong>9 </strong>Demand</p><p>-Created by Sparky</p><p></p><p><span style="font-size: 15px">Community Domain</span></p><p><strong>Deities:</strong> Sela</p><p><strong>Granted power: </strong> +2 bonus on diplomacy checks and +1 leadership score for the purpose of accumulating followers.</p><p><strong>Community Domain Spells</strong></p><p><strong>1</strong> Bless</p><p><strong>2</strong> Status</p><p><strong>3</strong> Prayer</p><p><strong>4</strong> Imbue with Spell Ability</p><p><strong>5</strong> Telepathic Bond</p><p><strong>6</strong> Hero's Feast</p><p><strong>7</strong> Refuge</p><p><strong>8</strong> Mass Cure Critical Wounds</p><p><strong>9</strong> Miracle</p><p>-Created by Pbartender</p><p></p><p><span style="font-size: 15px">Creation Domain</span></p><p><strong>Deities:</strong> Gundar</p><p><strong>Granted Power:</strong> Cast conjuration (creation) spells at +2 caster level. (Those with access to both the Artifice and Creation domains cast conjuration (creation) spells at +3 caster level.)</p><p><strong>Creation Domain Spells</strong></p><p><strong>1</strong> Create Water</p><p><strong>2</strong> Minor Image</p><p><strong>3</strong> Create Food and Water </p><p><strong>4</strong> Minor Creation</p><p><strong>5</strong> Major Creation</p><p><strong>6</strong> Heroes’ Feast</p><p><strong>7</strong> Permanent Image</p><p><strong>8</strong> True Creation*</p><p><strong>9</strong> Genesis*</p><p>-Derived from OGC</p><p></p><p><span style="font-size: 15px">Darkness Domain</span></p><p><strong>Deities:</strong> Halor, Mishtuli, Seto</p><p><strong>Granted Power: </strong> Free Blind-Fight feat.</p><p><strong>Darkness Domain Spells</strong></p><p><strong>1</strong> Obscuring mist</p><p><strong>2</strong> Blindness</p><p><strong>3</strong> Blacklight*</p><p><strong>4</strong> Armor of darkness*</p><p><strong>5</strong> Summon monster V (only summons 1d3 shadows)</p><p><strong>6</strong> Prying eyes</p><p><strong>7</strong> Nightmare</p><p><strong>8</strong> Power word, blind</p><p><strong>9</strong> Power word, kill</p><p>-Derived from OGC</p><p></p><p><span style="font-size: 15px">Weather Domain</span></p><p><strong>Deities:</strong> Halor</p><p><strong>Granted Power: </strong> Survival is a class skill.</p><p><strong>Weather Domain Spells</strong></p><p><strong>1</strong> Obscuring Mist</p><p><strong>2</strong> Fog Cloud</p><p><strong>3</strong> Call Lightning</p><p><strong>4</strong> Sleet Storm</p><p><strong>5</strong> Ice Storm</p><p><strong>6</strong> Control Winds</p><p><strong>7</strong> Control Weather</p><p><strong>8</strong> Whirlwind</p><p><strong>9</strong> Storm of Vengeance</p><p>-Derived from OGC</p><p></p><p>*New spell detailed further down this thread</p></blockquote><p></p>
[QUOTE="Living Enworld Judge, post: 2922617, member: 13889"] [b]Domains[/b] [SIZE=4]Artifice Domain[/SIZE] [b]Deities:[/b] Gundar [B]Granted Power:[/B] Gain +4 bonus on Craft checks. The character casts conjuration (creation) spells at +1 caster level. (Those with access to both the Artifice and Creation domains cast conjuration [creation] spells at +3 caster level.) [B]Artifice Domain Spells 1[/B] Animate Rope [B]2[/B] Wood Shape [B]3[/B] Stone Shape [B]4[/B] Minor Creation [B]5[/B] Fabricate [B]6[/B] Major Creation [B]7[/B] Hardening* [B]8[/B] True Creation* [B]9[/B] Prismatic sphere -Derived from OGC [SIZE=4]Blood Domain[/SIZE] [b]Deities:[/b] Taurusk [B]Granted Ability:[/B] Once per day, you can heal wounds by drinking the blood shed by a recently slain creature. This blood must be fresh, with no more than an hour having passed since the source died. The blood can be called from any body within 20 feet with a clear line of sight, moving around any obstruction. After drinking one pint of this blood as a full-round action, the cleric converts 1d4 points of lethal damage to non-lethal damage per level. [B]Blood Domain Spells 1[/b] Grease (creates blood, may confer a +2 circumstance bonus on Initmidate checks) [B]2[/B] Rage [B]3[/B] Neutralize Poison [B]4[/B] Cure Serious Wounds [B]5[/B] Blood Oath, Lesser (as Geas, Lesser) [B]6[/B] Blood Tell* [B]7[/B] Blood Oath, Greater (as Geas, Greater) [B]8[/B] Waves of Exhaustion [B]9[/B] Energy Drain -Created by Sparky [SIZE=4]Charm Domain[/SIZE] [b]Deities:[/b] Ulura [B]Granted Power: [/B] The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute. [B]Charm Domain Spells 1[/B] Charm person [B]2[/B] Calm emotions [B]3[/B] Suggestion [B]4[/B] Heroism [B]5[/B] Charm monster [B]6[/B] Geas/quest [B]7[/B] Insanity [B]8[/B] Demand [B]9[/B] Dominate monster -Derived from OGC [SIZE=4]Communication Domain[/SIZE] [B]Deities:[/B] Russna [b]Domain Power: [/b]Once per day you gain an enhancement bonus to equal to your cleric level to a single Bluff, Diplomacy, Forgery, Gather Information or Sense Motive check. Choose to add any of the following - Bluff, Forgery, Gather Information, Sense Motive or Speak Language - to your list of cleric class skills. Add Message to the list of Orisons. [b]Communication Domain Spells 1 [/b]Comprehend Languages [b]2 [/b]Speak with Animals [b]3 [/b]Tongues [b]4 [/b]Speak with Dead [b]5 [/b]Sending [b]6 [/b]Speak with Plants [b]7 [/b]Stone Tell [b]8 [/b]Project Image [b]9 [/b]Demand -Created by Sparky [SIZE=4]Community Domain[/SIZE] [B]Deities:[/B] Sela [B]Granted power: [/B] +2 bonus on diplomacy checks and +1 leadership score for the purpose of accumulating followers. [B]Community Domain Spells 1[/B] Bless [B]2[/B] Status [B]3[/B] Prayer [B]4[/B] Imbue with Spell Ability [B]5[/B] Telepathic Bond [B]6[/B] Hero's Feast [B]7[/B] Refuge [B]8[/B] Mass Cure Critical Wounds [B]9[/B] Miracle -Created by Pbartender [SIZE=4]Creation Domain[/SIZE] [B]Deities:[/B] Gundar [B]Granted Power:[/B] Cast conjuration (creation) spells at +2 caster level. (Those with access to both the Artifice and Creation domains cast conjuration (creation) spells at +3 caster level.) [B]Creation Domain Spells 1[/B] Create Water [B]2[/B] Minor Image [B]3[/B] Create Food and Water [B]4[/B] Minor Creation [B]5[/B] Major Creation [B]6[/B] Heroes’ Feast [B]7[/B] Permanent Image [B]8[/B] True Creation* [B]9[/B] Genesis* -Derived from OGC [SIZE=4]Darkness Domain[/SIZE] [B]Deities:[/B] Halor, Mishtuli, Seto [B]Granted Power: [/B] Free Blind-Fight feat. [B]Darkness Domain Spells 1[/B] Obscuring mist [B]2[/B] Blindness [B]3[/B] Blacklight* [B]4[/B] Armor of darkness* [B]5[/B] Summon monster V (only summons 1d3 shadows) [B]6[/B] Prying eyes [B]7[/B] Nightmare [B]8[/B] Power word, blind [B]9[/B] Power word, kill -Derived from OGC [SIZE=4]Weather Domain[/SIZE] [B]Deities:[/B] Halor [B]Granted Power: [/B] Survival is a class skill. [B]Weather Domain Spells 1[/b] Obscuring Mist [B]2[/B] Fog Cloud [B]3[/B] Call Lightning [B]4[/B] Sleet Storm [B]5[/B] Ice Storm [B]6[/B] Control Winds [B]7[/B] Control Weather [B]8[/B] Whirlwind [B]9[/B] Storm of Vengeance -Derived from OGC *New spell detailed further down this thread [/QUOTE]
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