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Rules as Law vs. Rules as Guidelines
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<blockquote data-quote="Lanefan" data-source="post: 7498091" data-attributes="member: 29398"><p>Keep them in your head? You don't write up your homebrew rules?</p><p></p><p>Ours are written up online - they're easier to access than the hard copy versions!</p><p></p><p>And if I change anything significant or some unforeseen interaction forces a ruling then I write that down at the time and add it in during the week.</p><p></p><p>Our rules have been almost 40 years in development and are still slowly evolving - pretty much the whole system is homebrew now.</p><p></p><p>They won't fit on a whiteboard. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I don't even tell them what module or adventure I'm running until it's finished, in part because I've got some very experienced players who have seen a lot of modules and if I happen by accident to run them through something they've been in before then the longer I can keep 'em guessing the better. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Yeah, I've done similar; and even once or twice retconned the event if it was about the last thing done in the previous session. Fortunately, this is rare. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I love capriciousness in my games - just not in the rules for said games.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7498091, member: 29398"] Keep them in your head? You don't write up your homebrew rules? Ours are written up online - they're easier to access than the hard copy versions! And if I change anything significant or some unforeseen interaction forces a ruling then I write that down at the time and add it in during the week. Our rules have been almost 40 years in development and are still slowly evolving - pretty much the whole system is homebrew now. They won't fit on a whiteboard. :) I don't even tell them what module or adventure I'm running until it's finished, in part because I've got some very experienced players who have seen a lot of modules and if I happen by accident to run them through something they've been in before then the longer I can keep 'em guessing the better. :) Yeah, I've done similar; and even once or twice retconned the event if it was about the last thing done in the previous session. Fortunately, this is rare. :) I love capriciousness in my games - just not in the rules for said games. Lanefan [/QUOTE]
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