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Rules clarification query: Darkness (2nd lvl Spell) vs. Mantle of Flame (1st lvl Phoenix Sorcerer feature)
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<blockquote data-quote="ThePolarBear" data-source="post: 7168978" data-attributes="member: 6857451"><p>Which is exactly what happens. Darkness (the spell) describes how the darkness it creates is different from "normal" darkness. Each light source does, in fact, tell us how it does work. Each light source explicitly has a range with the effect listed. Unless there's a light source, there's darkness. However, Darkness is a specific exception on normal darkness. The specific of each exception are usually stated on the exception itself: Darkness has to deal with how Darkness works: "It creates an area of magical darkness: that's how it is magical".</p><p></p><p></p><p></p><p>And it does spread: it has a specific pattern that is, again, different from how normal darkness works. It is another difference from the normal state of darkness, an exception on the specific: it spreads from one point in space and can be blocked by being completely enclosed by opaque objects. It specifically does NOT interact with magical light sources unless otherwise stated (spells of low level).</p><p></p><p>What you are trying to argue is that in absence of directions, there's no way to determine. However directions are there: how darkness works and how light works and the fact that 5e is an exception base system that works on specifics beating general and general applying where specifics are missing.</p><p></p><p>Does light illuminate darkness? Yes, unless said darkness has some proprieties that make such darkness so that it can't be illuminated. Darkness does so, only for non-magical lights. It also prevents magical lights from spells of certain kinds from illuminating the area by dispelling them. That's the extent of the specifics.</p><p></p><p>You are not working in a vacuum. You are not trying to prove "existence". You are working on an exception based system where generic is beaten by specific and is applied where specific is not there.</p><p></p><p>You are assuming dakness, applying specifics from light and Darkness. If the two are in conflict, the more "specific" one has precedence (Darkness, in this case, calling specifically non-magical lights+spells). Otherwise, you apply general. General is: darkness, unless light.</p><p></p><p>I might have gone overboard with repetition <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />.</p></blockquote><p></p>
[QUOTE="ThePolarBear, post: 7168978, member: 6857451"] Which is exactly what happens. Darkness (the spell) describes how the darkness it creates is different from "normal" darkness. Each light source does, in fact, tell us how it does work. Each light source explicitly has a range with the effect listed. Unless there's a light source, there's darkness. However, Darkness is a specific exception on normal darkness. The specific of each exception are usually stated on the exception itself: Darkness has to deal with how Darkness works: "It creates an area of magical darkness: that's how it is magical". And it does spread: it has a specific pattern that is, again, different from how normal darkness works. It is another difference from the normal state of darkness, an exception on the specific: it spreads from one point in space and can be blocked by being completely enclosed by opaque objects. It specifically does NOT interact with magical light sources unless otherwise stated (spells of low level). What you are trying to argue is that in absence of directions, there's no way to determine. However directions are there: how darkness works and how light works and the fact that 5e is an exception base system that works on specifics beating general and general applying where specifics are missing. Does light illuminate darkness? Yes, unless said darkness has some proprieties that make such darkness so that it can't be illuminated. Darkness does so, only for non-magical lights. It also prevents magical lights from spells of certain kinds from illuminating the area by dispelling them. That's the extent of the specifics. You are not working in a vacuum. You are not trying to prove "existence". You are working on an exception based system where generic is beaten by specific and is applied where specific is not there. You are assuming dakness, applying specifics from light and Darkness. If the two are in conflict, the more "specific" one has precedence (Darkness, in this case, calling specifically non-magical lights+spells). Otherwise, you apply general. General is: darkness, unless light. I might have gone overboard with repetition :D. [/QUOTE]
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Rules clarification query: Darkness (2nd lvl Spell) vs. Mantle of Flame (1st lvl Phoenix Sorcerer feature)
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