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Rules/Crunch of Eyros
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<blockquote data-quote="Rystil Arden" data-source="post: 2065028" data-attributes="member: 29014"><p>Hi everyone. This new thread is a parallel to Mouseferatu's excellent General RPG Discussion thread "Creative Exercise: The Sovereign Dominion of Eyros," so for any newcomers, please go and read all the great information in that thread before contributing here (There are great topic-based summaries on the beginning of each page to help you jump right in). That being said, this thread is designed as a place to create some crunch to help compliment Eyros's fluff. Here are the rules (slightly different than those of the other thread):</p><p></p><p>1) You contribute to the setting by posting rules ideas. These could be no longer than a few sentences, or as long as a fully-statted NPC.</p><p></p><p>2) You may contribute as often as you like.</p><p></p><p>3) The facts presented should involve the game mechanics, not the setting. They cannot involve the setting's current status, its history, its politics, its geographical features, etc. </p><p></p><p>4) You may not present a rule that contradicts or "undoes" a previous contribution from either thread (its OK to tweak or expand on previous stuff from this thread, but not the other). Importantly, do not present a rule that forces compensation in the setting: the rules in this thread are derived from the setting, not vice versa.</p><p></p><p>5) This should be a usable, functional rules-supplement. Please don't post anything goofy or deliberately disruptive or hard to follow-up.</p><p></p><p>6) Finally, this setting should, <em>for the most part</em>, be playable with D&D as written.</p><p></p><p>I'll start:</p><p> </p><p>Gnomes in Eyros descend from the apprentices of the mighty necromancer Thanatos. As such, they receive a +1 to DC of necromancy spells instead of illusion, +2 to saves against necromancy instead of illusion, and the following spell-like abilities to replace the usual list: 1/day: deathwatch and, if their Charisma is 10 or higher, 1/day: disrupt undead, touch of fatigue, prestidigitation.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2065028, member: 29014"] Hi everyone. This new thread is a parallel to Mouseferatu's excellent General RPG Discussion thread "Creative Exercise: The Sovereign Dominion of Eyros," so for any newcomers, please go and read all the great information in that thread before contributing here (There are great topic-based summaries on the beginning of each page to help you jump right in). That being said, this thread is designed as a place to create some crunch to help compliment Eyros's fluff. Here are the rules (slightly different than those of the other thread): 1) You contribute to the setting by posting rules ideas. These could be no longer than a few sentences, or as long as a fully-statted NPC. 2) You may contribute as often as you like. 3) The facts presented should involve the game mechanics, not the setting. They cannot involve the setting's current status, its history, its politics, its geographical features, etc. 4) You may not present a rule that contradicts or "undoes" a previous contribution from either thread (its OK to tweak or expand on previous stuff from this thread, but not the other). Importantly, do not present a rule that forces compensation in the setting: the rules in this thread are derived from the setting, not vice versa. 5) This should be a usable, functional rules-supplement. Please don't post anything goofy or deliberately disruptive or hard to follow-up. 6) Finally, this setting should, [i]for the most part[/i], be playable with D&D as written. I'll start: Gnomes in Eyros descend from the apprentices of the mighty necromancer Thanatos. As such, they receive a +1 to DC of necromancy spells instead of illusion, +2 to saves against necromancy instead of illusion, and the following spell-like abilities to replace the usual list: 1/day: deathwatch and, if their Charisma is 10 or higher, 1/day: disrupt undead, touch of fatigue, prestidigitation. [/QUOTE]
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