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Rules/Crunch of Eyros
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<blockquote data-quote="Rystil Arden" data-source="post: 2065127" data-attributes="member: 29014"><p>Here's a flavourful rule variant: Non-Kohl-'Tass druid aspirants must train with the Kohl'Tass to become druids. </p><p> </p><p>In parallel with making druids rare outside of the Kohl'Tass, here's the Kohl'Tass as a base race with no LA (I may be breaking our rules with this too, so let me know, but I figure its fair game since noone has detailed these guys yet):</p><p> </p><p>Kohl'Tass characters possess the following racial traits.</p><p> </p><p>--+2 Wisdom, -2 Intelligence, -2 Dexterity: The Kohl'Tass are highly in tune with nature, but they tend to ignore the progress and trappings of the world outside the Kohoal delta. Also, the scaled Kohl'Tass are not quite as agile as the younger races.</p><p>--Medium Size</p><p>--A Kohl'Tass's base land speed is 30 feet</p><p>--+2 natural armour bonus: The Kohl'Tass offset their lack of agility with a protective hide</p><p>--Illiterate: The Kohl'Tass transmit much of their culture orally, and the rest is recorded in shell-necklaces that create sounds when placed in windy caves that dot the Kuhual delta. They can become literate by spending 2 skill points, but most choose not to do so out of disdain for written words as an attempt to control the past.</p><p>--+2 to Balance, Jump, and Swim</p><p>--Natural Weapon: bite 1d3: The Kohl'Tass can make a bite attack in addition to any full-attack, but in that case, treat it as a secondary weapon</p><p>--Special Qualities: Hold Breath: A Kohl'Tass can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.</p><p>--Automatic Languages: Kohl'Tass, Draconic (the Kohl'Tass preserve the ancient draconic language). Bonus Languages: Aquan, Orc, Human, Vulgar Eyrosian</p><p>--Favoured Class: Druid</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2065127, member: 29014"] Here's a flavourful rule variant: Non-Kohl-'Tass druid aspirants must train with the Kohl'Tass to become druids. In parallel with making druids rare outside of the Kohl'Tass, here's the Kohl'Tass as a base race with no LA (I may be breaking our rules with this too, so let me know, but I figure its fair game since noone has detailed these guys yet): Kohl'Tass characters possess the following racial traits. --+2 Wisdom, -2 Intelligence, -2 Dexterity: The Kohl'Tass are highly in tune with nature, but they tend to ignore the progress and trappings of the world outside the Kohoal delta. Also, the scaled Kohl'Tass are not quite as agile as the younger races. --Medium Size --A Kohl'Tass's base land speed is 30 feet --+2 natural armour bonus: The Kohl'Tass offset their lack of agility with a protective hide --Illiterate: The Kohl'Tass transmit much of their culture orally, and the rest is recorded in shell-necklaces that create sounds when placed in windy caves that dot the Kuhual delta. They can become literate by spending 2 skill points, but most choose not to do so out of disdain for written words as an attempt to control the past. --+2 to Balance, Jump, and Swim --Natural Weapon: bite 1d3: The Kohl'Tass can make a bite attack in addition to any full-attack, but in that case, treat it as a secondary weapon --Special Qualities: Hold Breath: A Kohl'Tass can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning. --Automatic Languages: Kohl'Tass, Draconic (the Kohl'Tass preserve the ancient draconic language). Bonus Languages: Aquan, Orc, Human, Vulgar Eyrosian --Favoured Class: Druid [/QUOTE]
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