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Rules/Crunch of Eyros
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<blockquote data-quote="domino" data-source="post: 2065362" data-attributes="member: 28855"><p>I submit to you, Typical NPC Cavalry Captain.</p><p> </p><p>Aristocrat 1/ Warrior 4</p><p>Medium Humanoid (Human)</p><p> </p><p>Hit dice 5d8+5 (25 hp)</p><p>Initiative: +0</p><p>Speed: 20 ft in breastplate; base speed 30 ft</p><p>Armor Class: 17 (+5 breastplate, +2 heavy wooden shield) Touch 10, Flatfooted 17</p><p>BAB/Grapple: +4/+5</p><p>Attacks: Lance +6 melee (1d8+1/x3 (doubled from a charging mount)) or Javelin +4 ranged (1d6) or Short Sword +5 melee (1d6+1/19-20)</p><p>Space/reach: 5ft/10ft(with lance)</p><p>Saves: Fort 4 Will 4 Ref 1</p><p>Attributes: Str 13 Dex 10 Con 12 Int 13 Wis 12 Cha 10</p><p>Skills: Bluff +4 Diplomacy +4 Handle Animal +8 Listen +4 Ride +8 Sense Motive +4 Speak Language +4 Spot +4</p><p>Feats: Weapon Focus (Lance), Mounted Combat, Ride By attack</p><p>Environment: Any</p><p>Organization: Individual, Squad (+4 3rd level Troops)</p><p>CR: 4</p><p>Treasure: Standard</p><p>Alignment: Any, though chaotic is rare</p><p>Advancement: By Character Class</p><p> </p><p>Often found commanding a squad of other lancers, the captain is found patrolling the roads and borders of the kingdom. He can speak both Vulgar and High Eyros, and occasionally, another language as well.</p><p> </p><p>The favored combat tactic is to harry the enemy with Javelins at range, using the greater speed of the mount to stay out of melee range. If that is not feasible, or after the enemy is distracted and already hurting, the squad will perform a devestating charge against an enemy.</p></blockquote><p></p>
[QUOTE="domino, post: 2065362, member: 28855"] I submit to you, Typical NPC Cavalry Captain. Aristocrat 1/ Warrior 4 Medium Humanoid (Human) Hit dice 5d8+5 (25 hp) Initiative: +0 Speed: 20 ft in breastplate; base speed 30 ft Armor Class: 17 (+5 breastplate, +2 heavy wooden shield) Touch 10, Flatfooted 17 BAB/Grapple: +4/+5 Attacks: Lance +6 melee (1d8+1/x3 (doubled from a charging mount)) or Javelin +4 ranged (1d6) or Short Sword +5 melee (1d6+1/19-20) Space/reach: 5ft/10ft(with lance) Saves: Fort 4 Will 4 Ref 1 Attributes: Str 13 Dex 10 Con 12 Int 13 Wis 12 Cha 10 Skills: Bluff +4 Diplomacy +4 Handle Animal +8 Listen +4 Ride +8 Sense Motive +4 Speak Language +4 Spot +4 Feats: Weapon Focus (Lance), Mounted Combat, Ride By attack Environment: Any Organization: Individual, Squad (+4 3rd level Troops) CR: 4 Treasure: Standard Alignment: Any, though chaotic is rare Advancement: By Character Class Often found commanding a squad of other lancers, the captain is found patrolling the roads and borders of the kingdom. He can speak both Vulgar and High Eyros, and occasionally, another language as well. The favored combat tactic is to harry the enemy with Javelins at range, using the greater speed of the mount to stay out of melee range. If that is not feasible, or after the enemy is distracted and already hurting, the squad will perform a devestating charge against an enemy. [/QUOTE]
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