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<blockquote data-quote="Rystil Arden" data-source="post: 2065703" data-attributes="member: 29014"><p><strong>Typical Praes Thanatos Enforcer</strong></p><p></p><p>Typical Praes Thanatos Enforcer; Male or Female Gnome Wizard 3; CR 3; Small Humanoid (Gnome); HD 3d4+6; hp 22 (14 + 8 temporary); Init +0; Spd: 20 ft; </p><p>AC: 15 (+4 mage armour, +1 size) Touch 11, Flatfooted 14; BAB/Grapple: +1/-4; Attacks: Small Quarterstaff +1 1d4-1 damage or Ray +2; Space/reach: 5ft/5ft; SA --; SQ gnome traits; Alignment: Any, though good and chaotic are rare; Saves: Fort +4 Will +5 Ref +4; Str 8 Dex 11 Con 15 Int 15 Wis 12 Cha 8; </p><p>Skills: Concentration +8, Knowledge [arcana] +8, Knowledge [various] +8, Spellcraft +8, </p><p>Feats: Scribe Scroll, Spell Focus [Necromancy], Greater Spell Focus [Necromancy]</p><p>Gnome Traits: see PH and my post for the modifications</p><p> </p><p>Wizard Spells Prepared (5/4/3; save DC 12 + spell level (or 15 + spell level for Necromancy)): 0-Detect Magic, Message, Mage Hand, Disrupt Undead, Dancing Lights; 1-Mage Armour (cast), Ray of Enfeeblement, Shield, Magic Missile; 2-False Life (cast), Rope Trick, Scare</p><p> </p><p>Spellbook: 0-all cantrips save those of Illusion and Enchantment; 1-Shield, Mage Armour, Magic Missile, Chill Touch, Ray of Enfeeblement, Reduce Person, Detect Undead; 2-Spectral Hand, Command Undead, False Life, Rope Trick, Scare</p><p> </p><p>Possessions: Praes Thanatos Initiate's Cloak (a +1 Cloak of Resistance presented to upstanding Praes Thanatos members of 2nd-level and above, as the member gains rank, it is upgraded through magic to gain more potent dweamours), Wand of Chill Touch, Scroll of Fireball;</p><p> </p><p>Weasel Familiar abilities: +2 to Master's Reflex saves, Master gains Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells </p><p> </p><p>Tactics: If given time to prepare, the Praes Thanatos Enforcer casts Shield. On the first round of combat, the Enforcer attempts to eliminate as many opponents as possible with a DC 17 Scare and then strikes the most dangerous melee combatant with a Ray of Enfeeblement. If the battle is going well, the Enforcer can follow through with Magic Missile, and if necessary, Rope Trick provides a convenient escape.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2065703, member: 29014"] [b]Typical Praes Thanatos Enforcer[/b] Typical Praes Thanatos Enforcer; Male or Female Gnome Wizard 3; CR 3; Small Humanoid (Gnome); HD 3d4+6; hp 22 (14 + 8 temporary); Init +0; Spd: 20 ft; AC: 15 (+4 mage armour, +1 size) Touch 11, Flatfooted 14; BAB/Grapple: +1/-4; Attacks: Small Quarterstaff +1 1d4-1 damage or Ray +2; Space/reach: 5ft/5ft; SA --; SQ gnome traits; Alignment: Any, though good and chaotic are rare; Saves: Fort +4 Will +5 Ref +4; Str 8 Dex 11 Con 15 Int 15 Wis 12 Cha 8; Skills: Concentration +8, Knowledge [arcana] +8, Knowledge [various] +8, Spellcraft +8, Feats: Scribe Scroll, Spell Focus [Necromancy], Greater Spell Focus [Necromancy] Gnome Traits: see PH and my post for the modifications Wizard Spells Prepared (5/4/3; save DC 12 + spell level (or 15 + spell level for Necromancy)): 0-Detect Magic, Message, Mage Hand, Disrupt Undead, Dancing Lights; 1-Mage Armour (cast), Ray of Enfeeblement, Shield, Magic Missile; 2-False Life (cast), Rope Trick, Scare Spellbook: 0-all cantrips save those of Illusion and Enchantment; 1-Shield, Mage Armour, Magic Missile, Chill Touch, Ray of Enfeeblement, Reduce Person, Detect Undead; 2-Spectral Hand, Command Undead, False Life, Rope Trick, Scare Possessions: Praes Thanatos Initiate's Cloak (a +1 Cloak of Resistance presented to upstanding Praes Thanatos members of 2nd-level and above, as the member gains rank, it is upgraded through magic to gain more potent dweamours), Wand of Chill Touch, Scroll of Fireball; Weasel Familiar abilities: +2 to Master's Reflex saves, Master gains Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells Tactics: If given time to prepare, the Praes Thanatos Enforcer casts Shield. On the first round of combat, the Enforcer attempts to eliminate as many opponents as possible with a DC 17 Scare and then strikes the most dangerous melee combatant with a Ray of Enfeeblement. If the battle is going well, the Enforcer can follow through with Magic Missile, and if necessary, Rope Trick provides a convenient escape. [/QUOTE]
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