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<blockquote data-quote="domino" data-source="post: 2066392" data-attributes="member: 28855"><p>Do we want to have the Masks and other magic using types Wizards, or Adepts? I'd suggest Adepts, to keep the rank and file everybody with NPC classes, and reserve PC classes for the really powerful/important ones. But that's just me. Adept is less powerful, and might not be powerful enough.</p><p> </p><p>That said, Typical NPC Foot Soldier</p><p> </p><p>Warrior 1</p><p>Medium Humanoid (Half-Orc)</p><p> </p><p>Hit dice 1d8+1 (5 hp)</p><p>Initiative: +0</p><p>Speed: 20 ft in scalemail; base speed 30 ft</p><p>Armor Class: 18 (+4 scalemail +4 Tower Sheild) Touch 10, Flatfooted 18</p><p>BAB/Grapple: +1/+3</p><p>Attacks: Longspear +2 melee (1d8+2/x3) or Short Sword +1 melee (1d6+2/19-20)</p><p>Space/reach: 5ft/10ft(with spear)</p><p>Saves: Fort 2 Will -1 Ref 0</p><p>Attributes: Str 15 Dex 10 Con 12 Int 9 Wis 8 Cha 10</p><p>Skills: Intimidate +4</p><p>Feats: Weapon Focus (Longspear)</p><p>Environment: Any</p><p>Organization: Squad (10 +1 3rd level sergeant) or Century (100+ 10 3rd level sergeants + 1 4th level Aide +1 5th level Centurion)</p><p>CR: 1/2</p><p>Treasure: Standard</p><p>Alignment: Any, though chaotic is rare</p><p>Advancement: By Character Class</p><p> </p><p>Orc Traits: Orc blood; Darkvision: 60 feet.</p><p> </p><p>A foot soldier never goes into battle with less than a squad with him, to take advantage of the cover provided by the massive tower sheild. Ideally, the tactic is to stand fast, and create an armored wall with the spears as spikes, for the enemy to throw themselves against. If the enemy is understandably reluctant to engage, the strong discipline of the army lets them run towards the enemy while keeping formation, like a massive metal and wood juggernaught, that would slam into the enemy forces, with devestating effect.</p><p> </p><p>In the presence of archers or other ranged weapons, the standard tactic is to crouch down, with the rank in front holding their sheilds foward, and all the ranks behind raising their sheilds above their heads, like an overlapping roof, to protect against arrows and stones.</p><p> </p><p>When seperated from the squad, or if the enemy has managed to make its way among the unit, the spears are dropped in favor of the short swords, which are more effective in close range.</p></blockquote><p></p>
[QUOTE="domino, post: 2066392, member: 28855"] Do we want to have the Masks and other magic using types Wizards, or Adepts? I'd suggest Adepts, to keep the rank and file everybody with NPC classes, and reserve PC classes for the really powerful/important ones. But that's just me. Adept is less powerful, and might not be powerful enough. That said, Typical NPC Foot Soldier Warrior 1 Medium Humanoid (Half-Orc) Hit dice 1d8+1 (5 hp) Initiative: +0 Speed: 20 ft in scalemail; base speed 30 ft Armor Class: 18 (+4 scalemail +4 Tower Sheild) Touch 10, Flatfooted 18 BAB/Grapple: +1/+3 Attacks: Longspear +2 melee (1d8+2/x3) or Short Sword +1 melee (1d6+2/19-20) Space/reach: 5ft/10ft(with spear) Saves: Fort 2 Will -1 Ref 0 Attributes: Str 15 Dex 10 Con 12 Int 9 Wis 8 Cha 10 Skills: Intimidate +4 Feats: Weapon Focus (Longspear) Environment: Any Organization: Squad (10 +1 3rd level sergeant) or Century (100+ 10 3rd level sergeants + 1 4th level Aide +1 5th level Centurion) CR: 1/2 Treasure: Standard Alignment: Any, though chaotic is rare Advancement: By Character Class Orc Traits: Orc blood; Darkvision: 60 feet. A foot soldier never goes into battle with less than a squad with him, to take advantage of the cover provided by the massive tower sheild. Ideally, the tactic is to stand fast, and create an armored wall with the spears as spikes, for the enemy to throw themselves against. If the enemy is understandably reluctant to engage, the strong discipline of the army lets them run towards the enemy while keeping formation, like a massive metal and wood juggernaught, that would slam into the enemy forces, with devestating effect. In the presence of archers or other ranged weapons, the standard tactic is to crouch down, with the rank in front holding their sheilds foward, and all the ranks behind raising their sheilds above their heads, like an overlapping roof, to protect against arrows and stones. When seperated from the squad, or if the enemy has managed to make its way among the unit, the spears are dropped in favor of the short swords, which are more effective in close range. [/QUOTE]
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