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Rules/Crunch of Eyros
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<blockquote data-quote="domino" data-source="post: 2070985" data-attributes="member: 28855"><p>As near as I can tell, this is what a 50 hit die, Half fiend Tyrannasaurus Rex would be like. He can also fly with bat wings the size of a small city, albeit slowly, and has an abysmal AC for what he's supposed to be. That is of course made up by his MASSIVE hit points, DR, and SR.</p><p> </p><p>Vildaxaranthus</p><p>Guargantuan Outsider</p><p>Hit Dice: 50d8+418 (618 hp)</p><p>Initiative: +1</p><p>Speed: 40 ft. (8 squares) / fly 40 ft. (8 squares) (manuverability Average)</p><p>Armor Class: 20 (–4 size, +3 Dex, +11 natural) touch 9, flat-footed 17</p><p>Base Attack/Grapple: +35/+48</p><p>Attack: Bite +49 melee (4d6+18)</p><p>Full Attack: Bite +49 melee (4d6+18)</p><p>Space/Reach: 20 ft./15 ft.</p><p>Special Attacks: Improved grab, swallow whole</p><p>Special Qualities: Low-light vision, scent, SR 35, Darkvision 60ft, Immunity to Poison, <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/monsterTypes.html#resistance-to-energy" target="_blank">Resistance to acid</a> 10, cold 10, electricity 10, and fire 10, DR 10/magic </p><p>Saves: Fort +35, Ref +29, Will +17</p><p>Abilities: Str 49, Dex 16, Con 27, Int 6, Wis 15, Cha 12</p><p>Skills: Hide +20, Intimidate +53, Jump +53 Listen +53, Move Silently +20, Search +53, Speak Language +11, Spot +53, </p><p>Feats: Alertness, Improved Natural Attack (bite), Run, Toughness (6), Track, Power Attack, Improved Overrun, Weapon Focus (bite), Hover, Wingover, Flyby Attack, Improved Natural Armor</p><p>Environment: Warm plains</p><p>Organization: pair</p><p>Challenge Rating: 22</p><p>Treasure: None</p><p>Alignment: Neutral Evil</p><p> </p><p>Other special abilities.</p><p><strong>Smite Good (Su)</strong>: Once per day the creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe</p><p>Darkness, Poison, Unholy Aura 3/day, Desecrate, Unholy Blight, Contagion, Blasphemy, Horrid Wilting, Summon Monster IX, Unhallow, Destruction, 1/day</p></blockquote><p></p>
[QUOTE="domino, post: 2070985, member: 28855"] As near as I can tell, this is what a 50 hit die, Half fiend Tyrannasaurus Rex would be like. He can also fly with bat wings the size of a small city, albeit slowly, and has an abysmal AC for what he's supposed to be. That is of course made up by his MASSIVE hit points, DR, and SR. Vildaxaranthus Guargantuan Outsider Hit Dice: 50d8+418 (618 hp) Initiative: +1 Speed: 40 ft. (8 squares) / fly 40 ft. (8 squares) (manuverability Average) Armor Class: 20 (–4 size, +3 Dex, +11 natural) touch 9, flat-footed 17 Base Attack/Grapple: +35/+48 Attack: Bite +49 melee (4d6+18) Full Attack: Bite +49 melee (4d6+18) Space/Reach: 20 ft./15 ft. Special Attacks: Improved grab, swallow whole Special Qualities: Low-light vision, scent, SR 35, Darkvision 60ft, Immunity to Poison, [url="http://www.systemreferencedocuments.org/35/sovelior_sage/monsterTypes.html#resistance-to-energy"]Resistance to acid[/url] 10, cold 10, electricity 10, and fire 10, DR 10/magic Saves: Fort +35, Ref +29, Will +17 Abilities: Str 49, Dex 16, Con 27, Int 6, Wis 15, Cha 12 Skills: Hide +20, Intimidate +53, Jump +53 Listen +53, Move Silently +20, Search +53, Speak Language +11, Spot +53, Feats: Alertness, Improved Natural Attack (bite), Run, Toughness (6), Track, Power Attack, Improved Overrun, Weapon Focus (bite), Hover, Wingover, Flyby Attack, Improved Natural Armor Environment: Warm plains Organization: pair Challenge Rating: 22 Treasure: None Alignment: Neutral Evil Other special abilities. [b]Smite Good (Su)[/b]: Once per day the creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe Darkness, Poison, Unholy Aura 3/day, Desecrate, Unholy Blight, Contagion, Blasphemy, Horrid Wilting, Summon Monster IX, Unhallow, Destruction, 1/day [/QUOTE]
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