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Rules/Crunch of Eyros
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<blockquote data-quote="Rystil Arden" data-source="post: 2072497" data-attributes="member: 29014"><p>As far as Vil's AC, the real secret to playing him strategically as the DM is that his AC can vary by up to 37 from round to round. Thus, he can play one of two tricks on the party. Trick one: He doesn't raise his AC at all on round 1, and when even little Jimmy the peasant hits him, the party gets cocky and goes full Power Attack on round 2, when he raises it up and everything misses (and as a side note, if he selects his Dodge target wisely, the Power Attack isn't going to be hurting *him* anyway so much as another enemy on the other side [see Elusive Target feat]). The other way is to scare the players with his maxed out 57 AC on round 1 so that they do something crazy like cast True Strike (and of course they wouldn't dare Power attack at this point), and then he can lower the AC so he can Power Attack *them*. Switch around and always keep them guessing</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2072497, member: 29014"] As far as Vil's AC, the real secret to playing him strategically as the DM is that his AC can vary by up to 37 from round to round. Thus, he can play one of two tricks on the party. Trick one: He doesn't raise his AC at all on round 1, and when even little Jimmy the peasant hits him, the party gets cocky and goes full Power Attack on round 2, when he raises it up and everything misses (and as a side note, if he selects his Dodge target wisely, the Power Attack isn't going to be hurting *him* anyway so much as another enemy on the other side [see Elusive Target feat]). The other way is to scare the players with his maxed out 57 AC on round 1 so that they do something crazy like cast True Strike (and of course they wouldn't dare Power attack at this point), and then he can lower the AC so he can Power Attack *them*. Switch around and always keep them guessing [/QUOTE]
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